tag:blogger.com,1999:blog-46952198094514943222024-02-19T05:21:34.409-08:00HeavyTankBuilder40k and Horus Heresy Hobbyist. High quality painting and model-building my main interest, but increasingly tactics and gaming. I hope to deliver painting tips, formation advice and list feedback on both 40k and Heresy systems.HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.comBlogger46125tag:blogger.com,1999:blog-4695219809451494322.post-81464939659559096972018-02-21T01:21:00.001-08:002018-02-21T01:56:58.958-08:00Tournament Report: Ultimate Commander X (UK) – 20 Custodes Jetbikes, 9 Carnifexes, Magnus, Morty and more!<div dir="ltr" style="text-align: left;" trbidi="on">
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</style><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Last weekend I attended the tenth competitive Ultimate Commander
tournament run at 4tk Gaming in Colchester, Essex UK.<span style="mso-spacerun: yes;"> </span>This event was compact at around 30 players but was
surprisingly hard fought. Several capable players attended (ETC, England team
backgrounds) with locals bringing out their strongest lists (20 Custodes
Jetbikes and Morty/Skarbrand/Magnus super-friends to give you a feel!). </span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLnrTxTOI_f9bmn8MkG0qet8KAMReQm8EHHMIS71k89I4aIn1MyognlK3u_nvL5e2YBxI1lWQxZ4AAm3mTVRxezcJpjclscSEasK9jEMia7-HxTPoJzzRVp4JwIdjDZCAqvxukuY63RUx3/s1600/2018-02-21-PHOTO-00000187.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLnrTxTOI_f9bmn8MkG0qet8KAMReQm8EHHMIS71k89I4aIn1MyognlK3u_nvL5e2YBxI1lWQxZ4AAm3mTVRxezcJpjclscSEasK9jEMia7-HxTPoJzzRVp4JwIdjDZCAqvxukuY63RUx3/s640/2018-02-21-PHOTO-00000187.jpg" width="640" /></a></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5tTdJNpc3APks11I-u9yBQCxv9OE71kTFlm7owsse4oI7bcQGti8EhfSxJOjXD_EQeDPeAHYXtP_z_EE823LjwpaTDv0FedQgYI2OEPcpG4u-31r9EUOM_gd3SMTiiMK8bpv2u_dRawl/s1600/IMG_7765.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="479" data-original-width="640" height="476" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgc5tTdJNpc3APks11I-u9yBQCxv9OE71kTFlm7owsse4oI7bcQGti8EhfSxJOjXD_EQeDPeAHYXtP_z_EE823LjwpaTDv0FedQgYI2OEPcpG4u-31r9EUOM_gd3SMTiiMK8bpv2u_dRawl/s640/IMG_7765.jpg" width="640" /></a></div>
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<a name='more'></a></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Format </span></b></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Andy (the store owner) and Rich (TO) had worked really hard to
come up with a novel tournament pack. They leant on maelstrom missions (4 from
chapter approved and 2 from the rule book). They were played exactly as they
were written, which meant high drop armies in two of the games would be going
second unless they seized the initiative. This gave elite armies a good chance
to go first for two games, which I am sure they appreciated in a Meta that
favours high model count.</span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">The deployment zones were kept secret and only rolled for once
everyone had placed their objectives. Despite concerns about people taking
longer to set up their markers, everyone actually got the hang of this and
placed markers quickly. Keeping the deployment maps secret was a shrewd move as
it meant people couldn't "game" objective placement for specific
deployment maps.</span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Perhaps the most original elements were the “NFL playoff” style
knockout to determine the winner from a top 8 (generated from the first days
results) and the decision to introduce "board effects". Those outside
the top 8 would go into a plate competition and fight for that bracket (known
as Battle Captain). Andy was trying to cater for the very competitive and more
casual attendee, and I feel he achieved his aim using this system. </span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">The board effects ranged from reducing area effect areas down by
half, making powers harder to cast by a few points or reducing movement by a
couple of inches. They were tied to specific maps and terrain boards; Andy and
the store had worked hard to reflect a muddy battlefield or
"anti-psyker" alien crystal planet by way of example. The effort that
had gone in to make these effects fun (but not game breaking) and have them reflected
in the actual terrain was impressive to say the least.</span><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9bXUQng524jSZP7Jgz5EObW47j51sPyofeeIB9wJlPSoMkUmp9y728UjAI08JegI46PcsZnwpxz0Phm7g_MPNB-KU6jycASyNSwN4gAw3xN-vY70Dw1l_VnAYfhoSK4X9sQero244_Vbo/s1600/IMG_7763.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="525" data-original-width="638" height="327" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9bXUQng524jSZP7Jgz5EObW47j51sPyofeeIB9wJlPSoMkUmp9y728UjAI08JegI46PcsZnwpxz0Phm7g_MPNB-KU6jycASyNSwN4gAw3xN-vY70Dw1l_VnAYfhoSK4X9sQero244_Vbo/s400/IMG_7763.jpg" width="400" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN2oSr3r829YMu1_4qxczDcDxkssDXqqslIQCblahHuA1sduyEpNFhKjJdWgfUQznoM-b4IE1WBgYFbC_VfInQl4_VGdCSkFOjSlT42SbT6eJTJRqID_cvoQQ8IZenRkrwEUJj5gRura-d/s1600/IMG_7764.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="565" data-original-width="640" height="351" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiN2oSr3r829YMu1_4qxczDcDxkssDXqqslIQCblahHuA1sduyEpNFhKjJdWgfUQznoM-b4IE1WBgYFbC_VfInQl4_VGdCSkFOjSlT42SbT6eJTJRqID_cvoQQ8IZenRkrwEUJj5gRura-d/s400/IMG_7764.jpg" width="400" /></a></div>
</div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">My list</span></b></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">My focus remains the May 2018 series of tournaments coming up
(London GT and GW Grand Final). This meant several key units were on corks getting
finished to try and vie for best painted in those events. So what I took wasn't
optimised. Never the less, I had a lot of objective secured and wanted to
really test the Intercessors properly in a competitive scene.<span style="mso-spacerun: yes;"> </span>Spoiler – they will be finished and
kept for more casual games only I am sorry to say...</span></div>
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<span style="font-family: "calibri"; font-size: 11.0pt;">1. Ultramarines Battalion </span></div>
<ul style="text-align: left;">
<li><span style="font-family: "calibri"; font-size: 11.0pt;">Chief Librarian Tigurius </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">Primaris Librarian </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">10 man Intercessor Squad (Bolt Rifles and 2 x Aux
Grenade Launcher) </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">5 man Scout Squad (Shotguns and H Bolter) </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">5 man Scout Squad (Shotguns and H Bolter) </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">5 man Scout Squad (Shotguns) </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">Primaris Ancient: Relic – Standard of the Emperor
Ascendant </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">10 Hellblasters: Assault Plasma Incinerators</span><span style="font-family: "calibri"; font-size: 11.0pt;"> </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">Razorback </span>
</li>
</ul>
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<span style="font-family: "calibri"; font-size: 11.0pt;">2. Ultramarines Super-heavy Aux Detachment </span></div>
<ul style="text-align: left;">
<li><span style="font-family: "calibri"; font-size: 11.0pt;">Roboute Guilliman</span>
</li>
</ul>
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<span style="font-family: "calibri"; font-size: 11.0pt;">3. Cadian Spearhead Detachment </span></div>
<ul style="text-align: left;">
<li><span style="font-family: "calibri"; font-size: 11.0pt;"></span><span style="font-family: "calibri"; font-size: 11.0pt;">Primaris Psyker</span><span style="font-family: "calibri"; font-size: 11.0pt;"> </span></li>
<li><span style="font-family: "calibri"; font-size: 11.0pt;">3x Manticore </span>
</li>
</ul>
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<br /></div>
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<span style="font-family: "calibri"; font-size: 11.0pt;">Total: 1999pts</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7gzwf14Hsrt1kJIwn3jAarp4lb7mmIcz_8MN7pjm3dmJR0i-exVZsLRjQwQzLsJykPv2MPxsEruux0Oi1oR_tTYqYEkjk7VFJSoORUGmjBkMu1FIwTwsxv0r4nSpjF1JZAfS1FXLmiC2j/s1600/2018-02-21-PHOTO-00000191.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7gzwf14Hsrt1kJIwn3jAarp4lb7mmIcz_8MN7pjm3dmJR0i-exVZsLRjQwQzLsJykPv2MPxsEruux0Oi1oR_tTYqYEkjk7VFJSoORUGmjBkMu1FIwTwsxv0r4nSpjF1JZAfS1FXLmiC2j/s640/2018-02-21-PHOTO-00000191.jpg" width="640" /></a></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Day 1</span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 0cm; mso-add-space: auto; mso-list: l4 level1 lfo1; text-indent: 0cm;">
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission: </span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Tactical
Gambit.<b style="mso-bidi-font-weight: normal;"> Opponent: </b>Death Guard/Nurgle
Daemons: Morty, 3 Plague Crawlers, Typhus, Terminators and Plague Marines. </span></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 0cm; mso-add-space: auto;">
<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 0cm; mso-add-space: auto;">
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">I deployed
my scout screen to keep his smites off my key units and ended up going second.
In a bold move he pushed Morty forward. My entire army, helped in the end by Guilliman
in close combat, gunned him down. But this cost me Guilliman as his army fired
everything back at him.<span style="mso-spacerun: yes;"> </span>This did
mean however that the bulk of my Hellblasters were intact, along with the
Manticores and they wore everything down over the next two turns. </span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">In this
mission you have to bet on how many objects you will score to gain a bonus
equal to that amount. I always bet 2 and always got an extra 2 points. On one
round my opponent failed to achieve his declared 2 objectives, handing me 2 additional
points. The additional +2 to cast (board effect) was fun to play, without being
too ridiculous. The end result was a significant victory for me.</span><br />
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission:</span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"> Cleanse and
Capture <b style="mso-bidi-font-weight: normal;">Opponent:</b> Tyranids (Kronos),
Exocrines, Winged Hive Tyrants, Genestealers, Broodlord, loads of Zoanthropes. </span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Again the
scouts proved invaluable in pushing back the inevitable deep strike charges.
The Hellblasters got to go first; all his stuff was on deployment line. As a
result he lost most of his six Zoanthropes immediately. The Exocrines are
outrageous in terms of damage output. He killed a lot with these but Guilliman
mopped up his forward units at my end of the board. A marginal win in my favor.</span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission: </span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Race to
Victory <b style="mso-bidi-font-weight: normal;">Opponent:</b> Astra Militarum (Chadians).
Pask, Creed, Forgeworld 5-shot Lascannon Leman Russ', Deep striking plasma
Scions, Basilisks and a Manticore. </span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">This game
was against a local guy (Tom) that always plays consistently well. It was
effectively the deciding round, and make or break to get into the top 8. If I
won this game I couldn't do worse than 8th place overall. The Lascannon Leman
Russ is no joke. The cards though were against him, and with me going first I
knew I had a good chance in beating him to 10 points (needed to win the mission
and end the game immediately). Despite him killing Guilliman I won by getting
to 10 points first. Going first is huge in this mission as you effectively get
a free turn to get the last few points needed to hit 10. A narrow win and onto
the NFL style knock out bracket to determine the overall tournament winner.</span><br />
<br />
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Social </span></b></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">The
atmosphere was good throughout the weekend; the free tea and coffee and time
betweens rounds gave everyone a chance to talk lists and ideas. I met some new
people and we went for a beer and food in Colchester, which was nice. It wasn't
too hectic, but a few pints before turning in was great.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Day 2</span></b></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission:</span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"> Targets of
Opportunity <b style="mso-bidi-font-weight: normal;">Opponent:</b> <b style="mso-bidi-font-weight: normal;"><u>20 Custodes Jetbikes!</u></b> including
two Shield Captains. </span></div>
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<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 0cm; mso-add-space: auto;">
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">This is the
game I think most people will be interested in. Joey (a friend and good player
who attended Heat 2 of the GW GT) was running the list and I was really looking
forward to learning how this army would shape up. A lot has been said and
written in the new Custodes jetbikes. I set up in my now fairly standard area denial
shape and his bikes were all on the line, bar three he cheekily stuck in deep
strike reserve using a stratagem (despite asking him in deployment if he had
any deep-striking units! – a good tactic on his part to be fair). </span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">I went first
thanks to a seize roll. I failed in achieving first blood despite my reasonable
level of firepower. He then moved up and charged my gun line with Guilliman in
the centre. Both of us went back and forth, making what I thought were the
right plays on both sides. He kept his warlord well hidden toward the end due
to Guilliman and smite chewing through almost all his bikes single handedly.
Guillman must have dispatched well over half of his army. I made careful use of
the three-inch consolidation move each time Guilliman became free from combat
and this helped him bounce up and down my deployment zone dealing with the
bikes. </span></div>
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<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 0cm; mso-add-space: auto;">
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">In the end
Joey won due to him achieving more objectives - but he had <b style="mso-bidi-font-weight: normal;"><u>one bike left</u></b>. I took some satisfaction from learning that a
more optimised list would have been able to deal with the new
"boogy-man" list. A significant loss never the less.</span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">5.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission:</span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"> Tactical
Escalation <b style="mso-bidi-font-weight: normal;">Opponent:</b> Tau. Guns with
fly keyword. This was a bit a non-event. The Tau player had more guns than I
had bodies to deliver Guilliman safely into his lines. With very little terrain
I wilted and died on the vine pretty quickly.<span style="mso-spacerun: yes;"> </span>Big win to the Tau player who had a good, well-understood,
rounded list that he played well. (Full disclosure – I hate Tau…still scared
from 7<sup>th</sup> edition!)</span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><span style="mso-list: Ignore;">6.<span style="font: 7.0pt "Times New Roman";">
</span></span></span><b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Mission:</span></b><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"> Kill
Confirmed <b style="mso-bidi-font-weight: normal;">Opponent:</b> Tyranids
(re-roll charge?). 9(?!) Carnifexes, Winged Hive Tyrant, Old one-eye, Rippers.</span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">The two
losses meant I was fighting for 7<sup>th</sup> place. I set my line with my
deep strike screen out in front and braced for the charge.<span style="mso-spacerun: yes;"> </span>I managed to seize the initiative again,
which ultimately swung the game. Guilliman and the guns dispatched 3-4
Carnifexes a turn and we called it early with only a few Rippers and a
Zoanthrope left to really deal with.<span style="mso-spacerun: yes;">
</span>A good game never the less.<span style="mso-spacerun: yes;">
</span>My opponent plans to increase his Carnifex numbers even further, which I
think could be really strong.</span><br />
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<b style="mso-bidi-font-weight: normal;"><span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Summary</span></b></div>
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<br /></div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 0cm; mso-add-space: auto;">
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">The
tournament was really well run (thanks Rich!) and successfully delivered a
unique event primarily due to the two-tier bracket system after day one.<span style="mso-spacerun: yes;"> </span>Those not in the top 8 were still
fighting for Battle Captain (a hard fought plate competition), so everyone had
something to fight for throughout the weekend which worked well.<span style="mso-spacerun: yes;"> </span>The NFL style knock out rounds and
seeding of games was novel and really good fun. </span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">Knockout is
a fast a furious way to play; if you build a good lead early, the end score
doesn’t really matter – you just need to win.<span style="mso-spacerun: yes;"> </span>This helped keep games to time (a hot topic in the
podcast/40k world) because once it became obvious where the result was going
most people had a sensible discussion and called it to go and get a
coffee.<span style="mso-spacerun: yes;"> </span>This resulted in some very
competitive games but still left time remaining to chill out between rounds and
watch other games to see what could be learnt.<span style="mso-spacerun: yes;"> </span></span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">7<sup>th</sup>
place and best painted with more work to do on some of the models, and unit
swaps to make, was a good result in my eyes.</span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">A great
weekend, in a well equipped, well stocked, well laid out store with some very
smart, varied tables.<span style="mso-spacerun: yes;"> </span></span></div>
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<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;">HTB.</span><br />
<br />
<span lang="EN-US" style="font-family: "calibri"; font-size: 11.0pt;"><a href="http://www.4tk.co.uk/">http://www.4tk.co.uk/ </a></span></div>
</div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-82005713790668704802018-01-28T06:16:00.000-08:002018-01-28T06:16:27.932-08:00Tale of One Gamer: Pure Primaris update<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;">My Primaris Army is
taking shape and whilst incomplete, it has been tested in two tournaments –
GW’s Heat 2 and the Derby based Blood and Glory back in 2017. </span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;"> </span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;">Whilst Primaris are good, there are some
significant gaps in capability.</span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;"> </span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;">I
am really enjoying the new models, the building and the painting.</span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;"> </span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;">I am pleased to say certain elements
perform really well.</span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;"> </span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12pt; font-weight: normal;">In this
article I hope to showcase some progress made in part-one, and some of the
sneaking ahead I had to do to make competitive lists function.</span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;">Update: The basic battalion<o:p></o:p></span></span></b></div>
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<br /></div>
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<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">In keeping with the
good-bases/good-faces standard to start with, I am pleased to have got the 3
troop choices and HQs finished.<span style="mso-spacerun: yes;">
</span>The easy build kits don’t come with an Auxiliary Grenade launcher (1pt
upgrade well worth including).<span style="mso-spacerun: yes;"> </span>I
used bits from combi-weapons to make a little bolt on for two of the 5-man
groups to represent the launcher upgrade.<span style="mso-spacerun: yes;">
</span>It has worked well and gives me options to fill out the last few points
to hit the 2000 mark on the nose.<o:p></o:p></span></span></div>
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<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBvoa5gLh6uC2Zjfv8eSzjXfZ-7wyyIf-8TWuSkQaRHQc6g6TiULDsm3rJklvr8UnpBce_66beq7emwEdpRVyVmhtLISmQCvH3HhS-TPSj3fTnIc0RQf62Nf7LftNnCGXEpNR9tFnctzV/s1600/IMG_7678.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBvoa5gLh6uC2Zjfv8eSzjXfZ-7wyyIf-8TWuSkQaRHQc6g6TiULDsm3rJklvr8UnpBce_66beq7emwEdpRVyVmhtLISmQCvH3HhS-TPSj3fTnIc0RQf62Nf7LftNnCGXEpNR9tFnctzV/s640/IMG_7678.JPG" width="640" /></a></div>
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<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
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<br /></div>
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<span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-weight: normal;">I took the Captain and
Lieutenant up to the finished standard.<span style="mso-spacerun: yes;">
</span>Sadly these options aren’t the greatest.<span style="mso-spacerun: yes;"> </span>I think the Captain with the Powerfist and Plasma pistol is
a much better option at 106pts – the Powersword just doesn’t get the job done
when bigger, nastier things get into the Ultramarine lines.<span style="mso-spacerun: yes;"> </span>The re-roll ones to wound on the
Lieutenant is also a bit limited.<span style="mso-spacerun: yes;">
</span>A full compliment of re-rolls from the Chapter Master (3CP upgrade) has
been far more effective.<span style="mso-spacerun: yes;"> </span>This is
of course only relevant if you are trying to move away from the main driver of
most competitive Ultramarine lists – Guilliman.<span style="mso-spacerun: yes;"> </span>With the release of new models and rules (Blood Angels,
character requirements in specific missions and Custodes) the auto-inclusion of
Guilliman is no longer the case.</span><o:p></o:p></span></span></div>
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<span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-weight: normal;"><br /></span></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnBcM_GfU48hhDBxpWR2LyJMAW4YNETcc32-FTyZpWQ6BKpJNcIs73fr92Qppo-xtu1Ai-YXq8qKZspGgkLuk-600HQpIZEhnH93HmaoISsb0n4eUeoChTKF_i0sSI1ZgngUg7kULtt7X/s1600/FullSizeRender+%25283%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1411" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAnBcM_GfU48hhDBxpWR2LyJMAW4YNETcc32-FTyZpWQ6BKpJNcIs73fr92Qppo-xtu1Ai-YXq8qKZspGgkLuk-600HQpIZEhnH93HmaoISsb0n4eUeoChTKF_i0sSI1ZgngUg7kULtt7X/s640/FullSizeRender+%25283%2529.jpg" width="564" /></a></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;">Tournament Play<o:p></o:p></span></span></b></div>
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<br /></div>
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<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Up until this point
the models completed above haven’t actually been employed in a tournament
setting – which is a little disappointing. <span style="mso-spacerun: yes;"> </span>I can however see Blood Angels having some more success with
Intercessors thanks to their USR – but that is another story. <span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-weight: normal;">I have however, leant
on 15-20 Assault Hellblasters which are arguably the shining star in the
Primaris portfolio.<span style="mso-spacerun: yes;"> </span>35pts per
model is expensive but you get a lot with it; 2 wounds, Ld9, 6-10in move on
average, 2 shots per man despite advance, 2dmg on the overcharge, -4 AP…<span style="mso-spacerun: yes;"> </span>these are a great, powerful,
manoeuvrable option. Tied to Guilliman and the re-rolling of missed hit and
wounds, the extra advance, the relic banner allowing another 2 shots on a 3+ on
death – the efficiencies start to stack overwhelmingly in their favour.</span><o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<b style="mso-bidi-font-weight: normal;"><span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;">Primaris Shortfalls<o:p></o:p></span></span></b></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Primaris have little
or no access to affordable fly, character, high-speed, long range, indirect
fire, artillery keywords or capabilities.<span style="mso-spacerun: yes;"> </span>This is a problem and in my ‘January 2018’ opinion
means Primaris can’t do it on their own as it stands.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">The Repulsor is really
good but takes away board control and flexibility in the list.<span style="mso-spacerun: yes;"> </span>I don’t like having that much of the
list tied up in one unit. The lack of jump packs is probably quite deliberate
as it gives the normal marine body a lifeline before GW goes fully true scale
(I can’t see them going backwards).<o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-weight: normal;">To cover off the long-range
issue I have turned to Manticores (even with the points increase), which are
incredibly efficient and always get a return on their points. An AM Psyker is
never a bad smite option and at 46 points, who can say no to an extra command
point from the Spearhead Detachment?<span style="mso-spacerun: yes;">
</span>I would love it if they opened up artillery pieces in the same style
seen in 30k (e.g. almost any Iron Warriors 30k has a few Griffons, Basilisks
etc with Space Marine crews that looks awesome).</span><o:p></o:p></span></span></div>
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<br /></div>
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<b style="mso-bidi-font-weight: normal;"><span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;">Where next?<o:p></o:p></span></span></b></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">I have been strict
with purchases in 2018 and I continue to try and finish what is currently sat
on the projects shelf (keeping Mrs HTB happy!).<span style="mso-spacerun: yes;"> </span>I have however been buying Codex’s to read the direction of
travel in terms of rules (AM, Grey Knights,<span style="mso-spacerun: yes;"> </span>Index 2, Daemons, Custodes), which has been interesting to
say the least.<span style="mso-spacerun: yes;"> </span>I think Primarch’s
will still play a big role, but I can see MSU making a resurgence.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">Part 2 will see the 20
Hellblasters finished to pair with my Librarian HQ leaving 2 Repulsor’s (Part
3) to finish for a Pure Primaris, more casual army.<span style="mso-spacerun: yes;"> </span>This fits with my New year’s resolution I am so far hanging
onto (by my fingernails…). <o:p></o:p></span></span></div>
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<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></span></div>
<div class="separator" style="clear: both; text-align: center;">
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="font-weight: normal;"><span style="font-family: Arial, Helvetica, sans-serif;">The Custodes
biker-Captains are too good not to do some further thinking and tinkering
with.<span style="mso-spacerun: yes;"> </span>They are a ‘golden
Storm-shield Biker Captain’ from 7<sup>th</sup> – and who didn’t rate those. I
think they have well and truly snuck in on the Grey Knights territory, and are
now the ‘sprinkle-in’ option for a fully flavoured, hard hitting Imperium list.<o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span style="mso-ansi-language: EN-GB;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="font-weight: normal;">HTB.</span><o:p></o:p></span></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: left;">
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<span style="mso-ansi-language: EN-GB;"><span style="mso-spacerun: yes;"><span style="font-family: Arial, Helvetica, sans-serif;"> </span></span><o:p></o:p></span></div>
</h3>
<div style="text-align: left;">
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-81367363489328442222017-08-12T14:51:00.000-07:002017-08-12T14:51:12.620-07:00Tale of One Gamer: Pure Primaris part 1<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: "arial"; font-size: 11pt;">There is no getting round the fact the new release for
the Space marines has been fantastic, just fantastic, huuuuge some may say... I
digress. In my next few articles I plan to complete my own take on Tale of Four
Gamers running in White Dwarf, to get a table-top ready, pure Ultramarines
Primaris force up and running.</span></div>
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<span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL2K3AEYsH7bmdLB7M-Wy6-mvKqkNOPlRHvwiiq2sTKdIxZhu5wxvBmLfaMENFKb3cX2aB6bybtXOzPTJpNc5jhvLVr7ZwWT91sp4UaHw8CDV9TBLJLCln41C2_7MmIvqRq5E1iTMp-jV3/s1600/IMG_7324.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL2K3AEYsH7bmdLB7M-Wy6-mvKqkNOPlRHvwiiq2sTKdIxZhu5wxvBmLfaMENFKb3cX2aB6bybtXOzPTJpNc5jhvLVr7ZwWT91sp4UaHw8CDV9TBLJLCln41C2_7MmIvqRq5E1iTMp-jV3/s640/IMG_7324.JPG" width="640" /></a></span></div>
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<span style="font-family: "arial"; font-size: 11pt;"> </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">This first article will talk through the thinking that
went in to organising the project and some of the early build.</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">The new boxed starter sets and easy build kits make
for great value. Using retailers like <a href="http://www.4tk.co.uk/">4tkgaming</a> that offer
significant % discounts, the savings begin to stack really quickly. Selling-off
the Deathguard side of the box also helps. To focus my purchases I chose to
write a list that covered what I would need to run 2 detachments (a battalion
and auxiliary detachment of some sort). This would provide a frame I can add to
next year. </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">The list also tries to tick off the common Tale of
Four Gamers challenges; HQs, mandatory troops choices before sprinkling in
elites and heavy support (...or dedicated transports - more later). So what did
I go for? My initial target for Nov is as follows:</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Ultramarine Battalion (6CP)</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Primaris Captain</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Primaris Lieutenant</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">3 x 5 Intercessors </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">3 x Repulsors </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Vanguard Detahment (1CP)</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Primaris Librarian</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">2 x Redemptor Dreadnought </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">1 x Reiver Squad </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">This is a low model count list that captures many of
the new releases and gives me the tool box to draw from when I choose to add
things like Hellblasters, an Apothecary, Inceptors etc later on.</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">The initial shopping list tackles the troop choices
and I got everything without wasting (not using models) as best as I could. </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">Tale of One Gamer Challenge 1: Troops and HQs</span></div>
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used as a Sgt, 10 Intercessors).</span></li>
<li class="MsoNormal" style="margin-bottom: .1pt; margin-top: .1pt; mso-list: l0 level1 lfo1; mso-para-margin-bottom: .01gd; mso-para-margin-top: .01gd; tab-stops: list 36.0pt;"><span style="font-family: "arial"; font-size: 11.0pt;">Free Intercessor on magazine (1 Intercessor).</span></li>
<li class="MsoNormal" style="margin-bottom: .1pt; margin-top: .1pt; mso-list: l0 level1 lfo1; mso-para-margin-bottom: .01gd; mso-para-margin-top: .01gd; tab-stops: list 36.0pt;"><span style="font-family: "arial"; font-size: 11.0pt;">Easy build Intercessors (looking back you see I
get a third 5 man squad as a result).</span></li>
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<span style="font-family: "arial"; font-size: 11pt;">Unlike previous projects, I built the models to 90%
complete rather than staged assemblies (which provides a better finish, but
takes so much longer to work through). </span></div>
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<span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEj9TsvEmp2EgxKitESlhzEUvsamvReeedpMbrbLlcRFjtDOLN8IHWXLSOlZEziny-VJUFm15CpiE9freywSTc76eD786nDNwzrLBtzsIwfBXh4_oKN2pgT246EUoZLDVvn1nVe0cnGHj2/s1600/IMG_7309.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiEj9TsvEmp2EgxKitESlhzEUvsamvReeedpMbrbLlcRFjtDOLN8IHWXLSOlZEziny-VJUFm15CpiE9freywSTc76eD786nDNwzrLBtzsIwfBXh4_oKN2pgT246EUoZLDVvn1nVe0cnGHj2/s640/IMG_7309.JPG" width="640" /> </a></span></div>
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<span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidVI11TVlx4-06hes_FqEhMc4yq5J8diuz1p0kpu9VUIFRH9dluJTRzDtL-c1TRsCVoHDcCY2Eo9P64tASc0DVysNl_T8ffDsKzoeI1Rj9fHeuKqmwvKQukaahDxzfGp0vQ0Zxgar5_65r/s1600/IMG_7322.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidVI11TVlx4-06hes_FqEhMc4yq5J8diuz1p0kpu9VUIFRH9dluJTRzDtL-c1TRsCVoHDcCY2Eo9P64tASc0DVysNl_T8ffDsKzoeI1Rj9fHeuKqmwvKQukaahDxzfGp0vQ0Zxgar5_65r/s640/IMG_7322.JPG" width="640" /></a></span></div>
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<span style="font-family: "arial"; font-size: 11pt;">I used the Inceptors as a test run and to speed up
completion; I aimed at getting the correct colour and wash on every surface and
stopping there. "Good bases and good faces" was another philosophy I
am choosing to rely upon to get a good table top army. </span></div>
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<span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIFfScir_pleOWsqvLGdt4Jx_r-y7w64AdlxSaJz33Sj-SZhl0qZGchABE-wDKxR3QT7tvFc30cquWieSPLSsgtiGZ7WHye7Csz0tjskuoNASX2VVjXt-HQrdfd9QwGV6JyiFhrRETc6fI/s1600/IMG_7325.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIFfScir_pleOWsqvLGdt4Jx_r-y7w64AdlxSaJz33Sj-SZhl0qZGchABE-wDKxR3QT7tvFc30cquWieSPLSsgtiGZ7WHye7Csz0tjskuoNASX2VVjXt-HQrdfd9QwGV6JyiFhrRETc6fI/s640/IMG_7325.JPG" width="640" /></a></span></div>
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<span style="font-family: "arial"; font-size: 11pt;">The Inceptors came out really well, and moved quickly
to start on the Intercessors. The larger models play so well to the airbrush -
you have more space to build transitions which is what the eye likes to see. As
a result as much more interesting finish can be achieved on each infantry
model. I like my old marines but really like the fact I can add these in as
well. The press fit kits have also come such a long way, the drop in quality
between press fit and multipart kits is almost gone altogether.</span></div>
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<span style="font-family: "arial"; font-size: 11pt;">I have prepared and finished all the bases I need for
this part of the project (as well as what I require for the rest of my early
infantry builds) and have assembled what I need. I can't help but have some
other elements in progress as well and this is good practice provided it doesn't
become an overwhelming distraction from having too many projects running. </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">I have started to post progress on my Instagram; the
next article will cover the conclusion of part 1 and the finished models! </span></div>
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<span style="font-family: "arial"; font-size: 11pt;">HTB</span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-7249571167778882462017-07-25T09:20:00.002-07:002017-07-26T04:58:08.188-07:00House Cadmus Imperial Knights<div dir="ltr" style="text-align: left;" trbidi="on">
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This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there!<br />
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Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done. To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry.<br />
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This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time. There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on...<br />
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1. <b>The Metal Skeletons: </b>Army Painter Silver Rattle Can is your friend here. I also used some Vallejo Black Metal, Tamiya Clear blue and Tamiya Smoke to create shades and interesting transitions, with a final top down highlight of Vallejo Model Air Steel. They all airbrush super easy with a little bit of thinner. Job done. Pipes were painted red and grey and the wash does the work from there. I used an oil wash over an acrylic spray can gloss varnish. Big models like this allow some scope for getting away with highlighting small things like the pipes - you won't notice. The human eye likes looking at the smooth blends and isn't fussed by the odd pipe. There's so much going on come when it all comes together.<br />
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Oh yeh, dry brush the exhausts a gold, then airbrush highlight with brown and black to get some exhausts effects. A light drybrush of silver on the edges over the black for the true OCD subscribers... guilty...<br />
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2. <b>Panel Work.</b> This model is a real treat for smooth transitions and airbrush contrasts. Pick 3 colours....split them into 3 transitional colours (light, dark and mid-tone) and have at it! Lighter toward the top of the panels, darker near the bottom and around the joints.<br />
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<ul style="text-align: left;">
<li>VMA Black, Black with white, Black with more white.</li>
<li>Army Painter Dark Angel(?) Green, P3 Iosin Green, P3 Necrotite Green.</li>
<li>VMA Burnt Umber, VMA Golden Yellow, GW Flash Gitz Yellow, GW FG Yellow with some Bleached bone - Not white! Use any off white for a better finish.</li>
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3. <b>Bases. </b> Personal preference here. I use pigments mixed with water and cork on top of cork. Couple of terrain bits from the GW scenery kits, some brass rod, the new GW technical paints, sand and gravel, PVA etc etc<br />
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Heat effects: Yellow over red airbrush - Orange Glaze to finish. So, so easy. Almost feels like cheating...</div>
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4. <b>Weapons: </b>Army painter silver, same wash and shade as the skeletons and then some finer panel work. Magnets in all the arms padded out using some Vallejo Squeezy putty/filler. Final weathering done with a sponge - use the highlight colours and then go over some (not all) of the highlight colours with sponged Typhus Corrosion. Some edge highlights in the central regions where the eye will fall and that's it done!<br />
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These are great models and allow a whole host of different techniques to be played with as you go. Because they are so big you can effectively practice on these and take them to smaller models in due course. These are easier than some of the smaller stuff!<br />
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Don't be put off; get organised, break the project down, cheat wherever possible (spray cans, washes, and glazes) and enjoy being creative with the bases/poses.<br />
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Message me with questions @heavytankbuilder on Instagram.<br />
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HTB<br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com0tag:blogger.com,1999:blog-4695219809451494322.post-48388481625141753262017-07-23T11:40:00.001-07:002017-07-25T09:23:28.605-07:00Space Marine Repulsor Tank Points Analysis<div dir="ltr" style="text-align: left;" trbidi="on">
So hopefully you have seen my previous thoughts on the Redemptor. A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty.<img alt="Image result for space marine repulsor tanks" class="irc_mi" height="361" src="https://spikeybits.com/wp-content/uploads/2017/06/Space-Marine-Repulsor-3.jpg" style="margin-top: 36px;" width="640" /><br />
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The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!)<br />
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<b>Initial Thoughts </b><br />
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Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army.<br />
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T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see the points I doubt it will be enough for even semi-competitive players... <br />
<br />
Oh, this isn't heavy support either... You can place 10 of your Reiver/Intercessor combined-arms, mixed unit inside (5 of each). Reivers roll out and fight the combat, Intercessers rapid fire and steal objective because they are scoring irrespective of numbers, and the Repulsor does your anti-tank smash...more to follow on this idea...<br />
<br />
I struggled to see some of the points costs for some of this, so please if you know any amendments, let me know- it's just initial ideas, not a comprehensive, <i>"this is gospel!",</i> review.<br />
<br />
<b>Builds</b><br />
<br />
<b>Cheap as chips: 290</b><br />
<br />
The low end option (which may have a place actually) comes in at an economical 290 considering what you get. The Repulsor (210) with all the above capability; a H. Onslaught G. Cannon (36), Twin Heavy Bolter (20), Ironhail H. Stubber (6), Icarus Ironhail H.Stubber (6), 2x Krakstorm Grenade Launcher (8), 2x Storm Bolters (4) and Auto Launchers (0?).<br />
<b> </b><br />
This can do your anti-horde/troop work but I think your Troops Choices/Infantry are better placed to worry about that.<br />
<br />
But if you need it cheap and need it to protect some anti-tank Hellblasters and say the Primaris Ancient with the relic (fire again when they die on 3+ instead of 4+, fearless), an Apothecary (healing your Hellblaster's or returning one (with a potential CP re-roll), a Chapter Master re-roll hits (CP upgrade) and a Lt. for re-roll wounds... it could have a place.<br />
<br />
<b>Full Re****: 352 </b><br />
<br />
This is nuts. Las- talon (40), 2x Lascannons (50), Gatling Cannon (16) for the Ironhail Stubber, ICRP (6) which I prefer to the Icarus Ironhail Stubber, 2x Krakstorm Launcher (8) instead of Auto Launchers, another 2 Fragstorm launchers and an additional Ironhail Stubber (6).<br />
<br />
I can't see the need to take every upgrade. The tank will die. Better to balance the guns you mount on it and spread points a little wider in my mind.<br />
<br />
<i>As Robert Downy Jr says in Tropical Thunder, "you never go full re****."</i><br />
<br />
<b>Creeping advance Anti-Tank: 334</b><br />
<br />
I like this build. I think it has a place; as above however the extra weapons are kept to a reasonable minimum. The Las variants are clearly included but so is the Str 5 -1 AP Onslaught Gatling Cannon which is just a great weapon on paper. I like the Icarus Rocket Pod even more here as the closer range is negated by a forward moving strategy, and str 7 means you might get a wound. I am not convinced (even if you do hit) the Icarus H.Stubber will actually wound most flyers.<br />
<br />
<b>Gun line/Jack of all trades: 330</b><br />
<br />
My favorite for now. Three of these at 990 as opposed to 1012 starts to make a difference. The Las-Talon is dropped, and the Onslaught Heavy Gatling is back. 6 Lascannons and 36 Gatling shots that can move back and keep churning the shots out using the Fly key word I think could be a thing! (Correct me if I am wrong please). This combo also has the best ranges available to the chassis as the Las-talon is a 24inch ranged weapon.<br />
<br />
<b>In closing...</b><br />
<br />
I like this a lot. I have penned 5 lists with what I can make out from grainy photos to include the new Apothecary and Grav-chute, knife wielding Reivers that I think they to are going to be excellent. I like the deep strike option and the extra attacks. <br />
<br />
<b>My fun but good balanced list for these new models looks like this:</b><br />
<br />
<b>Ultramarine Battalion</b><br />
Captain (possibly up to Chapter Master)<br />
Lieutenant<br />
<br />
Ancient (with Relic)<br />
Apothecary<br />
<br />
<i>Repulsor 1 - Anti-Tank 334</i><br />
5 Intercessors<br />
5 Hellblasters<br />
<br />
<i>Repulsor 2 - Anti-Tank 334</i><br />
5 Intercessors<br />
5 Intercessors<br />
<br />
<b>Ultramarine Vanguard Detachment</b><br />
<br />
Librarian<br />
<br />
5 Reivers<br />
5 Reviers<br />
<i>Redemptor Dreadnought - 197</i><br />
<br />
1963 ish...more refining needed when I have the Codex, but space for a power sword or some Intercessor upgrades (new Grenade launcher?) when that becomes clear.<br />
<br />
7 CP<br />
Infantry: 35<br />
Veh: 3<br />
Psyker: 1<br />
<br />
HTB<br />
<br />
<br />
<br />
<br />
<br />
<br /></div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-51222523868261859682017-07-23T10:01:00.000-07:002017-07-25T09:23:41.557-07:00Space Marine Redemptor Dreadnought Points Analysis<div dir="ltr" style="text-align: left;" trbidi="on">
I have promised Rob (<a href="https://spikeybits.com/">Spikey Bits</a>) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the <a href="https://spikeybits.com/the-long-war-bringing-hobby-back-try-a-week-for-free-sign-up-now">Long War</a> and <a href="http://forgethenarrative.net/category/podcast/">Forge the Narrative</a>) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes...<img alt="Image result for space marine redemptor dreadnought" class="irc_mi" height="360" src="https://spikeybits.com/wp-content/uploads/2017/05/Redemptor-Dreadnought-5.jpg" style="margin-top: 36px;" width="640" /><br />
<br />
<b>Initial thoughts</b><br />
<br />
It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway. One concern (demonstrated in the <a href="https://www.youtube.com/channel/UC_KbSd9fby8UeLU7M6eXeRQ">Table Top Tactics</a> video) is the degrading effect and impact on shooting once it goes to half health. He needs a Chapter Master or Rob G around to help him out, but as a gun platform that can act as an assault counter, he has a place.<br />
<br />
<b>Builds:</b><br />
<br />
<b>All the shots: 206 (202 my 'All the shots' preference)</b><br />
<br />
Redemptor Dreadnought: H. Onslaught Cannon (36), Onslaught Cannon (16), Icarus Rocket Pod*(6), 2x Fragstorm Rocket Launcher (8)... On this last one I prefer 2x Storm Bolter (4), not yet sold on this new launcher.<br />
<br />
*(has to take this looking at the data sheets)<br />
<br />
I think this will be popular but I think it suffers from degradation and could become less effective very quickly if focused down (which it will be because of all the str 5 -1 AP). It relies on him being healthy to get the biggest return on the points investment.<br />
<br />
<b>Degradation counter: </b> <b>203</b><br />
<br />
This build aims to tackle the reliance on being healthy - a simple change to the Heavy Flamer (17) (a great weapon in 8th) means 3-4 shots (average) always hit. Good in games when you perhaps look to your Captain rather than Rob G for re-rolls, and where you expect the Redemptor to have a bigger counter assault role (no Rob G). Storm bolter is there because it is cheap and every point counts... you may think its 4 points but in a Primaris list every saving is significant.<br />
<br />
<b>Ant-Tank/Counter Assault Mode: 197 </b><br />
<br />
This is my build of choice as it stands - I am an Ultramarines player for context. Keen to hear peoples thoughts for my own education.<br />
<br />
Longest range (Macro Plasma Incinerator (31) 36inch range, Onslaught Cannon 30inch, SB 24inch, only one mortal wound if over charged (leveraging his extra wounds...), good anti tank especially with re-rolls from Rob G/Capt that could quite feasibly deliver 6-8 wounds on an armoured target.<br />
<br />
If people get close to your 3x Repulsor's (see next article!), send him and Rob G forward to dispatch them. He is also the most economical. My troops and Gatling cannons on the Repulsor's can do some of the anti-horde work and it also means the 'Lascannon' heavy lifting is spread out and not tied to specific platforms. Unlike 7th, I think vehicles that can do a bit of both (anti-tank/anti-horde) have a place given the low model count of such an elite army.<br />
<br />
What do people think? I hope this is helpful and starts to assist people in plugging him into a list.<br />
<br />
HTB<br />
<br /></div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-4145428151985465432015-06-11T03:35:00.000-07:002016-07-02T09:21:22.306-07:00Get your Free Space Marines! Well sort of…. Space Marine Initial Ideas.<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: "arial"; font-size: 11.0pt;">There are some really interesting
new formations coming out of the new Space Marine Codex.<span style="mso-spacerun: yes;"> </span>Clearly some of the Chapter tactics,
Librarian formations and the Land Raider ‘walls of death’ are drawing some
attention.<span style="mso-spacerun: yes;"> </span>But look over the
lowest common denominator at your peril.<span style="mso-spacerun: yes;">
</span></span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">The humble Marine and his workhorse
transport have been and always will be at the core of your list and GW is
ramming that home with the new Demi-Company. </span></div>
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<div class="separator" style="clear: both; text-align: center;">
<span style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVZ8jb8LJifUMFSq3a3gNYtsRJW2TpFDUMcl0yK5Mybt_o8CH2dZbIxxd1HEBBCl-pnRLPFn_HFGi4VhqZZcVjvnviue4cgx-Pt_LGGaO37fAfxD6m7dk3WxuiaIbl5MH2w64kPkIgWG_Q/s1600/IMG_3683.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVZ8jb8LJifUMFSq3a3gNYtsRJW2TpFDUMcl0yK5Mybt_o8CH2dZbIxxd1HEBBCl-pnRLPFn_HFGi4VhqZZcVjvnviue4cgx-Pt_LGGaO37fAfxD6m7dk3WxuiaIbl5MH2w64kPkIgWG_Q/s640/IMG_3683.JPG" width="640" /></a></span></div>
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<a name='more'></a><br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Tournaments in the US like 1850pts; the
UK right now leans toward 1650pts.<span style="mso-spacerun: yes;">
</span>They also like fixing you to either one Decurion style formation or one
CAD/Allie, one CAD/LoW, CAD/Formation etc.<span style="mso-spacerun: yes;"> </span>We will use these rules to temper some of the craziness that
could follow by adding things like Grey Knights, Space Wolves, Blood Angels,
Priests, Cent Pods etc. </span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Lets play with an Ultramarine/Iron
hand Demi-Company, using the rule when you increase it to a full Battle Company
(i.e. 2 Demi-Coys).</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x Captain with Auspex.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">3 x 5 man Marine squads with one
Combi-Plasma and Plasma Gun in each squad.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x Land Speeder.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x 5 man Dev Squad with 2 Grav
Cannons.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Totals 565pts – critically no
transports…</span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Lets double it with maybe Meltas
instead of Plasma and add a Chaplain with Auspex. </span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x Chaplain with Auspex.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">3 x 5 man Marine squads with one
Combi-Melta and Melta Gun in each squad.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x Land Speeder.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">1 x 5 man Dev Squad with 2 Grav
Cannons.</span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Total 550pts.<span style="mso-spacerun: yes;"> </span></span></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial"; font-size: 11.0pt;">Our running total is a slim line 1115pts.<span style="mso-spacerun: yes;"> </span></span></b></div>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial"; font-size: 11.0pt;">42 marines, inc 2 HQ with -1 Cover save and 4++, 2 Deep Striking Flamer Templates
and what could be 20-24 Turn 1 Snap shot Grav shots.<span style="mso-spacerun: yes;"> </span>Not bad, but room for improvement.</span></b></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Now when you take the extra core
choice you need an Auxiliary selection to make the Decurion legal. Hmm will we
have enough points? <span style="mso-spacerun: yes;"> </span>Spoiler…yes,
with some to spare... This is where the power starts ramping up.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">I have a problem with flyers from
what I have chosen so far.<span style="mso-spacerun: yes;"> </span>I have
2 options in my opinion.<span style="mso-spacerun: yes;"> </span>The Storm
Wing Formation with Las Talons comes in at 450pts.</span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Or</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">The 2 Stalker/Hunter formation arrives
at 220pts.</span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">If I were running an Ultramarine Pod
list I would take the flyers for null deployment.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">If I were running Iron Hands I would
take the 3 tanks.</span></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">And now for the <i style="mso-bidi-font-style: normal;">actual</i> Sicarius Coup de Grace!<span style="mso-spacerun: yes;"> </span></span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">Each list requires 8 transports, easily
9 if you add a Comd Squad with 3 Meltas at 120pts – lets do that shall we?<span style="mso-spacerun: yes;"> </span>That gives us 5 Pods turn one.<span style="mso-spacerun: yes;"> </span>Nice. </span></div>
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<br /></div>
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<span style="font-family: "arial"; font-size: 11.0pt;">The Ultramarine player in me pulls
off 9 Drop Pods from the shelf, adding them to my army for free.<span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">315pts
of model for free. 27 AV12 Hull points, all Objective Secured.</b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">The Iron Hand player takes
Razorbacks…oh boy….<span style="mso-spacerun: yes;"> </span><b style="mso-bidi-font-weight: normal;">495pts of model for free.<span style="mso-spacerun: yes;"> </span>27 Str 5 Twin Linked Heavy Bolter
shots.<span style="mso-spacerun: yes;"> </span>Re-growing, it will not die,
Objective Secured tanks.</b></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">Final checks and balances then. <span style="mso-spacerun: yes;"> </span>2 Core choices and 1 Aux; all good in
that department.<span style="mso-spacerun: yes;"> </span>We are only using
the Decurion so we should be fine in a tournament setting. <span style="mso-spacerun: yes;"> </span>The Demi-Coy states the entire formation
is Objective Secured, not just troops.<span style="mso-spacerun: yes;">
</span>That’s all the HQ’s, <b style="mso-bidi-font-weight: normal;"><i style="mso-bidi-font-style: normal;">Land Speeders (!)</i></b> and Devastators Ob
Sec – important and powerful.<span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial"; font-size: 11.0pt;">The Ultramarine list comes in at 1685pts with 315 pts of free
models.<span style="mso-spacerun: yes;"> </span></span></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="font-family: "arial"; font-size: 11.0pt;">The Iron Hand List comes in at 1455pts with 495pts of free models.</span></b><span style="font-family: "arial"; font-size: 11.0pt;"><span style="mso-spacerun: yes;"> </span></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">At this point player preference takes
over to get you up to 1650/1850 respectively.<span style="mso-spacerun: yes;"> </span>If you think those numbers of free models are high you can
easily add another Comd Squad and/or Dreadnoughts to get more free transport
models…. there is still over 300pts to play with in an 1850pts list.</span></div>
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<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">I tip my hat to GW on another clever
way to get us to take (buy!) more models.<span style="mso-spacerun: yes;">
</span>The community limited games to standard point levels around 1750pts and
by making stuff free, well…. We will inevitably buy more!</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">Disclaimers: If my math is a bit
wonky forgive me, but it is not far away that’s for sure.<span style="mso-spacerun: yes;"> </span>Without the proper book there could be
some holes.<span style="mso-spacerun: yes;"> </span>This is all good
theory.<span style="mso-spacerun: yes;"> </span>There are a few things
that could invalidate these ideas and I will need to check it tomorrow.<span style="mso-spacerun: yes;"> </span>Can Tac Marines be taken in 5 man units
in the Battle Company? From what I can see, yes but if they force 10 man squads
this would limit things.<span style="mso-spacerun: yes;"> </span>Will the
Land Speeder on its own satisfy the mandatory Fast Attack choice in the
Demi-Coy?<span style="mso-spacerun: yes;"> </span>I think so from what I
read but I want to check.<span style="mso-spacerun: yes;"> </span>Will
tournaments limit Marines to one core choice making the Battle Coy impossible
to take? Who knows, we must enjoy it as it is for now and make the most of the
new book.</span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: "arial"; font-size: 11.0pt;">Will you make friends down in your
club running 9 Pods and 9 Razorbacks, effectively playing 2000pts vs some dudes
1650 list? No you won’t.<span style="mso-spacerun: yes;"> </span>In a
tournament setting by all means go for it.<span style="mso-spacerun: yes;"> </span>The chance to play a Marine Coy properly and maybe get
somewhere with it is a Marine players dream come true for some.<span style="mso-spacerun: yes;"> </span>It is time to turn the tables and exert
some revenge on the Elder Wave Serpent spam! (I jest </span><span style="font-family: "wingdings"; font-size: 11.0pt;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span><span style="font-family: "arial"; font-size: 11.0pt;">)
However I would suggest saving it for tournaments rather than chasing causal
gamers away from the hobby this coming weekend!<span style="mso-spacerun: yes;"> </span>Enjoy!<span style="mso-spacerun: yes;"> </span>HTB.</span></div>
</div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com7tag:blogger.com,1999:blog-4695219809451494322.post-6167110728528615242015-06-03T09:39:00.000-07:002016-07-02T09:21:06.419-07:00Grey Knights: Librarians and Terminators<div dir="ltr" style="text-align: left;" trbidi="on">
These are the final parts I need to get my small initial Nemesis Strike Force up and running. These were the last bits needed for my 1650pts tournament list. As a group they come together really well, looking great on the board. I will however admit I am not fully happy with the second Librarian. That finecast model is pretty tired and doesn't stand up too well against the newly converted Blood Angel Librarian model. The converted BA model has worked well and will make a good Warlord Model.<br />
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The other great thing about these models is the point to effort ratio! There is (if fully kitted out) 500pts of Terminators here, needing only 7 models to get up to such a high total. Seven psychic dice is not bad either. Coupled with Tigurius and the 2 DreadKnights that bumps the Army up to 12 dice base.<br />
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The Librarian hands and weapons compliment each other nicely. The hand transition is done using VMA Fire Red, GW Troll Slayer Orange, VMA Medium Yellow finished with a tiny edge of VMA White. I like painting red but cant start Blood Angels as that is my best mates Army. Working red into the Grey Knights is giving me the opportunity to get some reds down. The weapons have all been done using Kenny's Next Level painting technique on swords; a transition from VMA Black, P3 Meredius Blue, P3 Arcane Blue, P3 Arcane Blue + VMA White and finally VMA White.<br />
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The armour used the same process I put down on the Dreadknights; VMA Gungrey base, Tamiya Clear Smoke for shades (fired from aribrush pointing up under their legs), OSL top down using VMA Steel, shaded in places with Tamiya Clear Blue, finally neatening up the mid transitions with VMA Gun Grey.<br />
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It wouldn't be an HTB project without magnets. Some 2mm dia x 2mm round magnets were put in the wrist of 2 of the Terminators, the old Librarian and in the top of the BA converted Librarians staff. They can all select hammers or swords as a result. The Psycannon is glued on there - I cannot see an opponent getting upset if I don't use it in a game and choose not to pay the points for it.<br />
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Another project all finished up. They should add some steel, tough armour saves and a lot of impact in the Psychic Phase of any game, making a great ally to any army of the Imperium. HTB.</div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-44763082452931879172015-05-28T04:00:00.003-07:002015-06-03T09:40:06.589-07:00Grey Knights: Nemesis Dreadknights<div dir="ltr" style="text-align: left;" trbidi="on">
I have painted something not blue for the first time in years! These have come out very well and I had some real success using the Tamiya Clear plaints to get some great metallic finishes on some of the surfaces. The Blue Sword effect Kenny uses on Next Level Painting worked a treat. I hadn't used P3 paints until he recommended them; they went into the airbrush no problem, giving some great results.<br />
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The pair look great together and form the backbone of my Nemesis Strike Force. I have equipped them the way 11th Company Podcast recommended - cheap as possible but with the upgrades needed to make the very effect going forward. The Greatsword allows one real roll to hit in CC and the flamer is awesome at thinning herds if required. T6, 2+ Sv and several wounds all for 190pts makes these guys very competitive. For one of GW's early 'big' kits they still stand up really well against newer products.<br />
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The right arms have had a lot of subtle work put into them. There are magnets in the wrist to accept power fists to make them even cheaper points wise if a list should need it. The support strut is pressure fitted with a magnet in the round joint and ball joint were a second weapon can be fitted (See photo - picture explains this better). It means I can mount a second long range weapon if I choose to further down the line.<br />
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The P3 transitions look great on the sword. My Terminators have this effect on them as well and they are shaping up really well.<br />
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The base colour scheme on all my GK's is VMA Gun Grey, shaded using Clear Smoke and Clear Blue by Tamiya with an OSL top down highlight of VMA Steel. The 4 colours combine perfectly to give some great shading and highlight effects. The Clear paints are a real game changer and I recommend playing around with them. Forge World use them to get the Green/Purple tints on their Iron Hand paint schemes and the Green through the Blue on the Alpha Legion (not giving away to many secrets I hope!).<br />
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Several Terminators and an Imperial Bunker on the way. Very close to completing my 1650pts list to the standard I want, ready for the UK Expo tournament this weekend. I hope my opponents enjoy the work put into models during the games and that it goes some way to bringing the hobby back! HTB.<br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-86593697679033383752015-05-04T09:09:00.002-07:002015-06-03T09:40:19.307-07:00Ultramarine Allied Detachment 715pts<div dir="ltr" style="text-align: left;" trbidi="on">
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This is the completed 715pts I need for the upcoming UK Games Expo tournament (I expect to get destroyed, but want to get involved!). Now I have 2 weeks to get the rest of the force completed which will be tight...Hopefully I will have at least some kind of competitive edge to my force and come away with one win out of five. I want to go to see what other people come up with and see how some of the more challenging lists play out.<br />
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I have a back up plan which involves adding a Command Squad/Drop Pod, a Stormtalon or some Sternguard as back up if I fall short and don't get the GK's finished. Fingers crossed. HTB.<br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-64910809510528694102015-05-03T02:45:00.000-07:002015-06-03T09:41:42.854-07:00Ultramarine Grav Centurions<div dir="ltr" style="text-align: left;" trbidi="on">
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The final part of my GK/UM allied attachment is finished. Now to get on with the GK Librarians. The Grav Cents have come out pretty well. The OSL and colour blends are pretty good. The transfers are not quite as smooth as I would have liked; my fault for missing a step (GW varnish on the Humbrol Acrylic Gloss Spray where the transfer sits). The over all unit looks great together - the bald headed guy looks better than I thought. Initially I wasnt convinced by the sculpts. <br />
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4 Cents is a lot of work. The bodies and shoulder pads could be built and painted all assembled up. The pipes, weapons, amps, heads, pistons, rear plate, side metal work and arms all had to be done separately to access all the nooks and crannies. The OSL looks great but comes at the risk of ruining everything you have done to get to that point!<br />
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Going right back to construction, I tried to make the models look a bit more dynamic by leaving off the front leg guards and cutting one set of legs to make the gap in the knee joint bigger. I cut off the skull and wreath on the square facing legs and used Forge World etched brass to make different leg markings. Just enough so that no model is exactly the same (see a few photos up). The etched brass U's look great as well. I magnetised the Hurricane Bolters using 2mm x 1mm magnets so that if missile launchers come good again, a quick paint job can allow them to be used.<br />
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The Ultramarine army in its entirety is getting quite big now - another 340pts added with these all finished. The Cents look great and add some real clout. They are a slog to produce as they only come together as smart looking figures right at the end. You will have banked many hours work prior to this point! HTB.<br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-80914620636529076212015-04-29T05:33:00.000-07:002015-05-03T02:46:06.800-07:00Ultramarines 2nd Rhino<div dir="ltr" style="text-align: left;" trbidi="on">
Here is my latest offering now I am back into some kind of routine again. This has served as a good warm up project, having kept it slightly simpler this time around by not doing a full interior. There is a limit to how much effort I can repeatedly put into 35pt models! <br />
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The blue and grey has come out really nicely again; the different shades of colour really come through. I think my transitions are getting better the more I use these colours. The OSL headlight formula is working real well and the Forge World bits add a lot of detail and character to the kit.</div>
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The paint scheme is different to the first one; each crew has license to adapt their vehicle slightly so the paint split between the grey and blue is in a slightly different place. The third Rhino I do will also be different when I get round to it. Whilst the split and elements of the scheme are different I feel there is still a sense of cohesion between the two and its easy to tell which Army they are from.<br />
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Cant get away from magnets... Just in case the new marine book due in a few weeks makes Razorbacks the go to vehicle again, the roof pops off for the gun turret mount (just like the first one I built).<br />
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I also did a little bit of work on the old Rhino as well, adding a Dozer Blade. Both models are now equipped with Dozer Blades for that re-roll when passing through difficult terrain - a pretty important mod when trying to rush for last minute game objectives.<br />
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And here they are with a cheesy filter my fiancée uses to make her photos look better! HTB.</div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com4tag:blogger.com,1999:blog-4695219809451494322.post-1283042745357776252015-04-14T23:55:00.000-07:002015-04-29T05:33:57.491-07:00Ultramarine Stormtalons and UK Expo Prep<div dir="ltr" style="text-align: left;" trbidi="on">
These were finished quite some time a go but I have been off the blog for a while, now trying to get back into things. They came out real well and work brilliantly as a pair on the table. Hope people like what they see. Probably the best FA option for SM.<br />
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I have just updated my workbench significantly - I may get some pictures up. It is a much better space to work on now. <br />
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What's coming next then?<br />
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I need to build the 1650pts list I have come up for the UK Games Expo in May. I have bought a big chunk of Grey Knights and another box of Centurions so those in the know can guess the direction I am going. I want to use my Ultramarines but they need the boost that the Grey Knight book can provide. My one concern is the fact invisibility has been tweaked to BS/WS1 for units wishing to shoot the Invis unit (therefore templates...) but this is the best way to go I think if I want to stay with the Ultramarines. I had thought about a Knight and 2 Legion Squads as an alternative - I will test both and see how I get on.<br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com0tag:blogger.com,1999:blog-4695219809451494322.post-77592683100913200662014-11-01T16:07:00.001-07:002015-05-03T02:46:58.408-07:00Armies on Parade 2014<div dir="ltr" style="text-align: left;" trbidi="on">
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">AOP all done and dusted, 3<sup>rd</sup>
place over all in my local store.
Disappointed? Yes. My entry
focused on models, display board second.
I went about this wrong from all the entries I have seen online. The models of course need to be good (1<sup>st</sup>
and 2<sup>nd</sup> had great models) but the display board carries far more
weight with the general public.
Lesson for next time! The board was fun to make and I don’t regret
putting more time and effort into the models, as that’s the core of what I
produce and enjoy anyway. AOP is a
great competition for a whole host of reasons; it forced me to finish stuff
that perhaps would have dragged on otherwise, I saw some great stuff produced
by other people and came away with a whole host of other ideas for the
future. This article runs through
what I produced and how I went about it.</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">First stop B and Q (home
depot…) for some MDF wood board 13mm thick and 65 cm x 65 cm.<span style="mso-spacerun: yes;"> </span>I bought some inch thick polystyrene to
make different layers on the board.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">I mocked up the models I
wanted for the comp on the board and checked the spacing between them.<span style="mso-spacerun: yes;"> </span>The lines assisted with the cutting of
the poly boards for the different layers of the board.<o:p></o:p> </span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Board all cut out and
time to sand up.<span style="mso-spacerun: yes;"> </span>I applied Vallejo
Black Lava and cork board chunks in the same way I do my model bases to make
the corner lava section.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">50:50 water, PVA and a
bag of basing sand was all mixed up and spread over with a 4inch decorating brush.<span style="mso-spacerun: yes;"> </span>This was really thin and took a good
36hrs to fully dry.<span style="mso-spacerun: yes;"> </span>Once it was
dry I gently ran my hand across the board to dislodge the bits likely to fall
off. <o:p></o:p></span></div>
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<span class="Apple-style-span" style="font-family: Calibri; font-size: 15px;">Vallejo Polyurethane Grey
Primer was used to seal the board and Vallejo Armour brown was airbushed on the
board building up to the shade I desired.</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">At every stage I would
mock everything up again to see how it all fitted together and if any changes
needed to be made. </span><span class="Apple-style-span" style="font-family: Calibri; font-size: 15px;">It did not take too long
before the final board came together.<span style="mso-spacerun: yes;">
</span>The trees and rocks were added along the way – slate from outside with
sand used to blend the bits into the board.</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">The lava was done
initially spraying feint white patches onto the black.<span style="mso-spacerun: yes;"> </span>VMA Fire Red was then applied (the
largest circular patch).<span style="mso-spacerun: yes;"> </span>A smaller
circle of VMA Orange was allied then a smaller circle of VMA Golden
Yellow.<span style="mso-spacerun: yes;"> </span>A small white dot was
gently laid on top of this before the whole lava heat patch was drybrushed
white.<span style="mso-spacerun: yes;"> </span>Here is the whole board on
display in the shop.<span style="mso-spacerun: yes;"> </span>The Forge
World mechanicum board behind came second.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">And this is the board
that won.<span style="mso-spacerun: yes;"> </span>Ryan’s CSM were very
well painted but his board was clearly next level with all the tiers and even
an underground section.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Loads of good entries,
will need to up my board if I hope to do better next year. And maybe enter Eldar as the age old
‘no-one like the Ultramarines’ as one of my best friends pointed out probably
didn’t help either despite my best efforts :) HTB.<span class="Apple-style-span" style="color: #1a1a1a;"><o:p></o:p></span></span></div>
<!--EndFragment--></div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com3tag:blogger.com,1999:blog-4695219809451494322.post-40395723861033834392014-10-24T08:23:00.002-07:002015-05-03T02:47:31.406-07:00Ultramarines Super Heavy Falchion Tank<div dir="ltr" style="text-align: left;" trbidi="on">
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Finally finished the Falchion and another model in line with the core theme of the blog. I picked this up back in March at the Forge World open day, with a view to have it finished before wider release... anyway... it's done now. The techniques involved are covered in the Glaive tutorial. This time around I have tried to apply some of the pointers and tips passed on from Matt Murphy-Kane and Mark Bedford from not only Warhmmer Fest, but the FW open day to.<br />
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This is definitely the photo that kept me going this past week to get it finished - the 2 tanks sat beside each other.</div>
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One of the critique points on the Glaive (which I did enter into the painting comp that day) was perhaps too many streak and chips, to the point where stuff was getting lost in the all the other detail. I have tried to rain it in a bit on this tank. I think the weathering is a little down in quantity over the last tank, however the detail and number of rivets (they tested my patience...) is on the up meaning for some, it may be a little too busy still. <br />
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<span class="Apple-style-span" style="-webkit-text-decorations-in-effect: none; clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: left;">That said I am really please with the final finish. The OSL is getting bolder as my techniques and colour management gets better (base layers and what is underneath really matters in what you see on the surface). The burnt metal has come out really well again - I owe people a detailed tutorial on this. I painted these barrels before that request came in so I will sort something soon - will just have to get another big tank (Fellblade and finish the collection???).</span><br />
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The XIII and Ultra stencil has come out perfectly and the Microset and Microsol has worked a treat on the transfers. </div>
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They look great together. Fingers crossed people think so tomorrow for AOP. I have 18 hrs to complete a Stormtalon and then I am done. Right now the Humbrol Gloss rattle can varnish is drying ready for me to apply the oil wash. With drying time now becoming the limiting factor, the fiances hair dryer is out and ready to go! More soon, HTB.<br />
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Just a few snaps of what I am working on ready for Saturday and AOP. Getting there...but not much time left and it still feels as though there is a lot to do! <br />
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It's looking good but the oil wash takes an age as does the chipping....times-a-ticking!<br />
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Heat effect and OSL on the top cover worked well - nailing that process now.</div>
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Interiors done on these 2 as well. I only need one for my AOP board but would love to have them both finished by Saturday. We shall see... HTB.</div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com4tag:blogger.com,1999:blog-4695219809451494322.post-52746201909636168572014-10-11T12:14:00.002-07:002015-05-03T02:48:25.300-07:00Warhammer Fest 2014 (or Forge World Open Day 2.0 ...)<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="mso-ansi-language: EN-GB;">Warhammer Fest was
good. Forge World (FW) owned the
show. Games Workshop (GW) suffered
in comparison because they cannot discuss upcoming releases and run a different
business model to FW. We had a
good day because we planned early in the queue, saw 4 Forge World Pods back to
back and we got seminar tickets early in the day for the Forge World
discussion.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">The good…<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Long chats with Jervis
Johnson, Simon Egan, Matt Murphy-Kane and Tony Cottrell. <o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Interaction with Forge
World staff and Games Workshop staff was awesome.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Amazing Forge World
techniques pods (vehicle damage, weathering, painting faces and OSL
Highlighting).<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">New Horus Heresy books
discussed: Conquest, Book 4 and Tempest, Book 5.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Battle for Calth and
the Ultramarines are up next for the FW treatment.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">New Forge World
Dreadnought coming out – completely different to Mk 4, 5 and Contemptors.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">New Imperial Fist
models (Sword Brethren, IF Contemptor and guys with shields).<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">New Alpha Legion
Contemptor – looks brilliant.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">New Solar Auxilia and
Army List in book 4.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">2 New Space Marine
Flyers confirmed (FW).<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">2 more Primarch
Characters coming up soon – Nightlords…<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">If you like Black
Library that was well covered.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Jervis Johnson gave a
really honest account of the hobby and 7<sup>th</sup> edition in the round –
fascinating (see below).<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Excellent FW battle
displays.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">We felt we got value
for money from our £20 ticket (see below).<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;"><o:p><br /></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">The bad…<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">GW cannot discuss any
products or upcoming releases. <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Cover of all things GW
was definitely third behind FW and BL. <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Nothing really to get
massively excited in terms of early releases.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">No event specific
models (even FW were the same as before).<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Lack of Warhammer
Fantasy in the round.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">No Games Workshop
battle displays.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Empty cabinets (maybe
for Golden Demon the following day but still…)<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">No real gaming – 5 or
so token tables.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Forge World was
completely 30/40k centric – no Warhammer Forge stuff of note.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Initial queue ran
straight into the shop – just go straight upstairs and shop later…<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">The detail….<o:p></o:p></span></div>
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<br /></div>
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<span style="mso-ansi-language: EN-GB;"><b>Forge World owned the
show.<span style="mso-spacerun: yes;"> </span></b>Tony Cottrell and Alan Bligh
gave an excellent run down of what they are up too.<span style="mso-spacerun: yes;"> </span>Guilliman not a million miles away from what people were
saying and the fact Ultramarines are due for the FW 30k treatment next.<span style="mso-spacerun: yes;"> </span>2 new Space Marine flyers is pretty
exciting news.<span style="mso-spacerun: yes;"> </span>The pods on
techniques used to paint the FW armies were the highlight of the show along
with the staff interaction.<span style="mso-spacerun: yes;"> </span>We
planned our day from the programme we received in the queue and got front row
seats for 4 of the tutorial sessions, both of us learning a huge amount from
the guys.<span style="mso-spacerun: yes;"> </span>Keith Roberston, Mark
Bedford, Matt Murphy-Kane and Stuart Williamson are the top level artists in FW
and to get 2hrs off them sat watching them talk through and in some cases demo
the skills was truly unique.<span style="mso-spacerun: yes;"> </span>That
was ticket value and some more was got back straight away!<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">The groups were not
that large but get front row seats early.<span style="mso-spacerun: yes;">
</span>Pays to be a winner…<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">Simon Egan, Matt
Murphy-Kane and Jervis Johnson spoke to us for well over 20 mins each.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;"><b>Jervis explained to us
how GW approach 40k at the moment; </b>in simple terms they want everyone to be
able to access and pick and choose what they want to include in individuals
games/hobby.<span style="mso-spacerun: yes;"> </span>He is quite aware
Tournament Organisers will have to go to comp and limit what people can bring
to make things work.<span style="mso-spacerun: yes;"> </span>He himself
used to be able to recall rules for almost everything but the scope and number
of units out there now means he can’t anymore.<span style="mso-spacerun: yes;"> </span>Again, he views this as a strength of the hobby and so do
I.<span style="mso-spacerun: yes;"> </span>Being able to pull anything off
the shelf and run with it is good and if you want a competitive game or
tournament event, then enjoy making the rules for it yourself and shape a given
tournament to what you want in it.<span style="mso-spacerun: yes;">
</span>Fair enough I think.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;"><b>Jervis on removal of
characters without models;</b> sadly third party developers making their own
versions then trying to claim IP ownership of the character has meant stuff has
had to go.<span style="mso-spacerun: yes;"> </span>I asked him if a
dataslate version of the Baron or other characters is likely – no not a the
moment, but did say if a designer wanted to produce Vect, weekly White Dwarf or
dataslates could make that possible with rules to attach to him.<span style="mso-spacerun: yes;"> </span>He went on to discuss timelines and the
fact the Dark Eldar book was developed over a year ago and that the models now
come first before production of the book, making the current Dark Eldar models
actually 18 months old! (When you look back at development through to the on
the shelf product).<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<br /></div>
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<span style="mso-ansi-language: EN-GB;">This level of detail
and open discussion saved the GW side of the day for me.<span style="mso-spacerun: yes;"> </span>The White Dwarf stand was lightweight
and the ‘Eavy Metal elements didn’t stand out because you can see those models
at Warhammer World.<span style="mso-spacerun: yes;"> </span>Jervis’
insight however was worth its weight in gold.<o:p></o:p></span></div>
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<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;"><b>Andy Cottrel was asked
his opinion on how closely GW and FW talk.</b><span style="mso-spacerun: yes;"><b> </b> </span>I put this to him because I think FW provides the
background, models, rate of release, method of release and content I most
relate to.<span style="mso-spacerun: yes;"> </span>FW at the moment seems
to provide the hobby I signed up to when I first entered the game/hobby.<span style="mso-spacerun: yes;"> </span>GW are restricted by having to balance
400+ stores including international sellers who don’t understand why something
in a rules book would not have model to go with it and I do sympathise with
this.<span style="mso-spacerun: yes;"> </span>We discussed FWs customer
interaction at the desk areas that were busy but not packed, which GW seemed to
try and emulate at this event, but just didn’t pull if off in the same way FW
do.<span style="mso-spacerun: yes;"> </span>The FW pods were as already
mentioned superb.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">Matt Murphy-Kane gave
us so much good insight into painting techniques and use of colour – amazing.<o:p></o:p></span></div>
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<span style="mso-ansi-language: EN-GB;">In closing…<o:p></o:p></span></div>
<div class="MsoNormal">
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<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;"><b>We had a good time.</b><span style="mso-spacerun: yes;"><b> </b> </span>I would go again next year to this
event.<span style="mso-spacerun: yes;"> </span>This for me is based on
interaction with the designers, painters and FW Pod stands.<span style="mso-spacerun: yes;"> </span>My mate would rather do an airbrushing
course.<span style="mso-spacerun: yes;"> </span>The retail side of things
was nothing out the ordinary nor was the GW painting/building tutorials.<span style="mso-spacerun: yes;"> </span>We had planned to play a game and in
fairness we could have got this in and would have done if we had done 2
days.<span style="mso-spacerun: yes;"> </span>One day was enough to get everything
we wanted.<span style="mso-spacerun: yes;"> </span>Fair one, we missed out
Golden Daemon – meh, will wait for the blogs/Visions to show us the good
stuff.<span style="mso-spacerun: yes;"> </span>As we said at the start, it
was good and people should enjoy Sunday.<span style="mso-spacerun: yes;">
</span>Plan your day and get upstairs!<span style="mso-spacerun: yes;">
</span><o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">My understanding of
GWs approach is much improved.<span style="mso-spacerun: yes;">
</span>They accept comp will have to be embraced by TOs to balance things out
(they think this is healthy and another branch of the hobby), they like having
a wide spectrum through the hobby (gaming to modelling to fluff) and in
fairness do the best job of covering such a wide range of capability, age and
individual demands.<span style="mso-spacerun: yes;"> </span>The plastic
kits are outstanding at it is a great product otherwise why would I be writing
all this in the first place?<span style="mso-spacerun: yes;"> </span>It is
too easy to be over critical…<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="mso-ansi-language: EN-GB;">FW are just different
and have a different niche/approach.
They will discuss far more advanced techniques not supported by Citadel
(airbrushing, OSL, other useful products/paints) and can generate far more
traction with sneak previews and upcoming releases GW cannot match. GWs inability to discuss anything in
the pipeline hurt their chat stands.
But Jervis is epic (he said Epic 40k was one of his favourite projects
to work on…) and is very interesting to talk to. He is a core part of the business without doubt. I think both firms would suffer without
people like him and Andy who care immensely about the hobby (business
second). If you get the chance, chat
to them and see. HTB.<o:p></o:p></span></div>
<!--EndFragment--></div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com3tag:blogger.com,1999:blog-4695219809451494322.post-88601639950767156342014-10-04T10:51:00.001-07:002015-05-03T02:48:51.923-07:00Ultramarine Terminators<div dir="ltr" style="text-align: left;" trbidi="on">
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<br />
The Terminators are finished at last! Can't remember when these things first got primed and based but my goodness it was a long time ago. They have come out really well; there is however a few things I am not as happy with as I would like. The varnish ran out and did not give the sealed coverage I require in my gloss varnish/oil wash process. Some areas are a little stained where the wash could not be removed correctly.<br />
<br />
<a name='more'></a>That said the overall effect, the glowing hammers, lava bases chipped stone and real emphasis on getting as much detail into the faces as possible has resulted in a really strong looking unit.<br />
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<br />
The Sgt model has come out superbly. The Citadel skin progression (Bugmans, Reikland wash, Bugmans highlights, 50:50 Bugmans/Cadian flesh and finally Cadian fleshtone) works so well. As I have said before I am fully invested in GWs paint system when it comes to brush work. Model air is still the business when working with airbrushes (as are the Vallejo metallics).<br />
<br />
The quality of the new Sternguard moulds and heads that come in that kit are next level good. <br />
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<br />
They allow the detail to be picked out really easily. The tiny crisp edges that are present around the eyes and mouth that were never there before really means achieving highly detailed faces is now far more straight forward. <br />
<br />
I am still not a fan of Terminators in the game with regard to how they play and work inside my Ultramarine army. However these models do look fantastic and I think my paint job has done them justice. They will make an excellent focal point on the Armies on Parade board. <br />
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<br />
The list I am working through has been stuck to! Marneus and the Terminators done - now to finish the display board!<br />
<br /></div>
HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com5tag:blogger.com,1999:blog-4695219809451494322.post-21635061808486503472014-09-28T13:22:00.003-07:002014-10-04T10:54:28.091-07:00Limited Edition Marneus Calgar <div dir="ltr" style="text-align: left;" trbidi="on">
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Marneus is complete. He has come out really well and sits
nicely alongside Marius Gage (my TH/Shield Eternal Chapter Master). The combined limited edition Space
Marine Captains have come together brilliantly with some help from the pipe
roller. </span><br />
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"><br /></span>
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"></span><br />
<a name='more'></a><span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"><br /></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">The glowing powerfirsts I
think work well, but I still think some more needs done to my non-metallic
metal work (iron halo on back pack).<span style="mso-spacerun: yes;">
</span>The pipes going into the bolters under the gauntlets work superbly.<span style="mso-spacerun: yes;"> </span>I think as a kit bash/conversion of a
really iconic character goes, this has the required credibility and looks the part.<span style="mso-spacerun: yes;"> </span>What do people think?<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">My Armies on Parade board
is coming together. The levels are
complete and the sand/black lava is applied. Time to base coat!
Terminators up next. Their
bases and faces are all done just need to get the main bodies all
finished. Currently I would say I
am on track…for now. HTB.</span><br />
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com0tag:blogger.com,1999:blog-4695219809451494322.post-34709166198616618512014-09-25T15:24:00.002-07:002014-10-04T10:56:52.529-07:00Too much WIP!<div dir="ltr" style="text-align: left;" trbidi="on">
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Something that I am sure
a lot of hobbyists have suffered from is having too much on the go at one time.
I have talked about it before but still find myself falling into the trap of
stocking up too many kits and wanting to build/paint far too much in too short
a period of time.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"><o:p><br /></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">It's gotten so bad that
it is actually hindering my ability to blog on stuff because I am not finishing
things and getting distracted by the latest successful game test.</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Here is a run down of where I think I am going wrong.</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">1. Play testing the
latest good idea and then wanting to paint that to the standard of everything
else in quick time. In other words, inability to stick to one list for an
extended period.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">2. If find
airbrushing more satisfying than brush work at the moment. Not completing
one project before starting the next.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">3. Taking on too
much. Articles, mock up builds to allow gaming, my first commission for
someone and getting in more games has meant the core of my hobby (building and
painting) has taken a nose dive.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">4. I am a self-confessed
shop-a-holic, something my fiancée has twice told me off for! :)<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">I will talk through some
solutions of how I plan to go forward but let's see just how bad things are (or
good depending how you look at it!).<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">First up is the Falchion.
This beast has been on the go since returning from the Forge World open day.
Building stuff for competitive gaming has got in the way of completing this
mega model. It has to be done by 25th October. Why? Because this and the Glaive
form the centre piece of my Armies on Parade display. My week off in October
has been allocated to this little project...</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Next up the Stormtalons.
A core choice alongside my Thunderfire Cannons for many a month, these got to
the highlighted stage, needing brush work and the inside of the canopy to be
painted. As I said already this came up against my indifference with brush work
and things ground to a halt. They look good as they are and that hasn't helped
either as the lazy side of me has said leave those for now and smash out
interesting stuff like Marneus...</span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Sadly these will probably
stay as they are as Armies on Parade and the Grand Tournament models need to be
finished before the end of September and Marneus is required for my current
list. That said I would love to have them done and added to the display board
as flyers are great on displays. They create a third/fourth layer really
easily. Every effort will be made to get them done.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">The Terminators. I have
found a use for them after all! Sure it's for display but at least they might
get finished now! Again they are in the early layer stages of their paint job.
I plan to pick these up and get them done for Armies on Parade as they will
look great around the Land Raider. Over priced when it comes to points, you
can't argue everyone loves the Terminator model. The glowing hammer looks
pretty good as well so work to do.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">What else? I will talk
about tuition and how I fell about commissions after recently completing my
first one. Mixed feelings on the subject. Needless to say the work took more
time out from the Ultramarines.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"><o:p><br /></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;"><o:p><br /></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">Tactical marines. Right
now I have 20 all painted up with 2 Lascannons in the ranks. I need to finish
off another 17! I need 2 Multimelta guys to replace the Lascannons and max Melta
squad (MB, CM and MG) to go inside pod #4. I can't borrow 2 pods from Rich
forever so 2 more will need painted at some point.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">So with all that a mate
down the club suggests I run an Imperial Knight to add to the pod list. Great.
I have the breaking strain of a KitKat when it comes to new models. A quick £76
then...<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">What to do then going
forward? The emergence of Armies on Parade and the temptation to enter the top
end tournament scene is enough incentive to really start nailing stuff. As a
builder and painter first and foremost the GT may have to wait this year. I
can't get it all done in time.<o:p></o:p></span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">To be ready for October a
lot needs to be done. AOP has been in my mind for sometime now but with it now
being advertised the chase is on to get it all done. Events like AOP and the GT
are great for me as it forces a focus on what is needed for each event. So here
is my checklist solution that I will try and stick to:<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">1. AOP is the main
target. I need to have a three layer display board ready for October
25th.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">2. In order the
following needs completed:<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">- Marneus Calgar<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">- Falchion<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">- 5 Terminators<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">3. I know I will
flick between projects. This is ok as long it is onto one of these 3.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">4. Stick to a list
to really play test it properly.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">5. Be realistic.
The GT is a nice to have but I think it will have to wait.<o:p></o:p></span></div>
<div class="MsoNormal" style="mso-layout-grid-align: none; mso-pagination: none; text-autospace: none;">
<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">6. Shopping can
resume after AOP. A reward perhaps!<o:p></o:p></span></div>
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<br /></div>
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<span lang="EN-US" style="font-family: Calibri; font-size: 11pt;">We will see how
successful I am over the coming weeks but hopefully I get it all done.</span><span style="color: #1a1a1a; font-family: Calibri; font-size: 11.0pt; mso-ansi-language: EN-GB; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Arial; mso-bidi-font-size: 13.0pt; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-55167132835100592312014-09-09T06:06:00.000-07:002014-10-04T10:55:38.585-07:00Double Ultramarines Thunderfire Cannon and Techmarine<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: Calibri;">Managed to get the Techmarines
completed at last! Pretty happy
with the final look and feel of each unit. Most of the techniques for painting these can be found in
previous articles. What I will say
is their performance in games has been outstanding. From vehicles, massed troops, important characters, these 2
cannons have laid waste to huge chunks of opposition armies. Thundefire cannons are top of my list
right now in terms of getting on the roster once all my troops choices are in
place. <o:p></o:p></span><br />
<span style="font-family: Calibri;"><br /></span>
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<span class="Apple-style-span" style="font-family: Calibri;">The 60 inch reach allows you to influence areas you may not be able to when using drop pods. A weakness in drop pods is that once you are down you can be quickly become fixed in place. A weapon platform that can fire anywhere, secure your back line objectives and shape what your opponent does is of real use. If you are running marines think long and hard before passing over on this small, effective, understated unit.</span></div>
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<span class="Apple-style-span" style="font-family: Calibri;"><span style="font-family: Calibri;">The hot metal, burnt nozzles and
plasma glow has worked really well and these are definitely the bits I am most
pleased with. More to come! HTB.<span class="Apple-style-span" style="color: #1a1a1a;"><o:p></o:p></span></span></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-63114245748936690522014-09-06T06:41:00.003-07:002014-09-29T02:40:41.181-07:00Limited Edition Marneus Calgar build and new articles.<div dir="ltr" style="text-align: left;" trbidi="on">
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</span><br />
<div class="MsoNormal" style="text-align: justify;">
<span class="Apple-style-span" style="font-family: Calibri;"><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">My HTB website needs reinvigorated. I have been
busy with work and hobby/website has really slipped off. I will talk
about WIP overload (again) in my next article but I really want to get back on
track.<o:p></o:p></span></span></div>
<span class="Apple-style-span" style="font-family: Calibri;">
</span><br />
<div class="MsoNormal" style="text-align: justify;">
<span class="Apple-style-span" style="font-family: Calibri;"><br /></span></div>
<span class="Apple-style-span" style="font-family: Calibri;">
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">In my opinion White Dwarf and Visions is so far
removed from what I thought was historically good about WD that I wanted to do
something about it. GW doesn't listen to anyone so asking them to change
anything is a waste of time. Articles on list building, advance modeling
techniques, tactics, detailed battle reports, use of other products (heresy!)
that offer something GW doesn't or that are better is never discussed.
Airbrushing is huge and so accessible nowadays yet it is totally ignored by GW.
Look at <a href="http://coolminiornot.com/">coolminiornot.com</a>;
airbrushing is everywhere. It is as if it doesn't exist in GW's world.
I think there are loads of topics that used to be covered so well that sadly
have been actively removed by GW's head-shed.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">So my solution and a way to get more up on HTB is
to do small shorts on my hobby and articles I would want to read. Over the next
few weeks I plan to discuss various WIP including the completion of the
Falchion and Terminators, army list ideas, battle reports from <a href="http://vale-renegades.freeforums.net/">Vale
Renegades gaming club</a>, display board building ready for Armies on
Parade, an event report on a Warhammer Fest and more.<o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">That's the idea anyway. We will see how time and
resources pan out as each article takes a good few hours. I think it will help
keep my building progress up and will force me to carve time out for the hobby
which is good as I do enjoy it. They do make so much good stuff so I don't want to be too critical.</span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiShTW9WbPZdows4Cy58SP4gH6vBfo1uDZ1MP4GLE1kl6xKbEGKF3GzpZRzDUQXao_9EMKcuviVc4XzRcz0Y5Hn22Q99JXmm9XguDcjSi_nClrASWeMXwRvd0KQ8Z9bZ1IxOUe0juv4-p7p/s1600/IMG_4078.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiShTW9WbPZdows4Cy58SP4gH6vBfo1uDZ1MP4GLE1kl6xKbEGKF3GzpZRzDUQXao_9EMKcuviVc4XzRcz0Y5Hn22Q99JXmm9XguDcjSi_nClrASWeMXwRvd0KQ8Z9bZ1IxOUe0juv4-p7p/s1600/IMG_4078.jpg" height="640" width="497" /></a></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><o:p><br /></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><o:p></o:p></span><br />
<a name='more'></a><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">Let's start with this rather unique Marneus Calgar
build. From a tactical perspective Ultramarines are really strong right
now. Podcasts such as <a href="http://www.tangtwo.com/11thcompany/">11th Company 40k podcast</a></span><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">, <a href="http://www.40kglobal.com/podcast/">40k Global
</a>and <a href="http://www.forgethenarrative.com/">Forge the Narrative</a> all give significant props
to drop pod lists. Having run 3-5 drop pods for a good 4 months now they really
stand up. Tactical doctrine in Ultramarines chapter tactics effectively twin
links all tactical marines for a turn and allows almost everyone else to
re-roll misses on a one. 3 pods, 30 marines in on turn one suitably armed with
plasma and melta weapons is a nasty alpha strike. It is also 9 objective
secured units, racking up points from the off.</span><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">So back to Marneus... Why do I need a power
armoured Marneus? He allows me to repeat the re-roll shooting to hit trick as I
can use any doctrine twice. With 2 more pods coming in with maybe 20 more
marines that could be 50 twin linked tactical marines and 15(!) objective
secured units in turn 2 - double alpha strike anyone??</span><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">As well as this the old model is in short....old.
It doesn't fit in with the new moulds and higher grade plastic kits GW produce.
Credit where it is due - whilst I am not keen on the written magazines the
standard of kits is awesome right now and only seems to be getting better. Two
of these excellent new plastic kits where the recent limited edition SM captains.
Captain #2 was used for my TH/Shield eternal <a href="http://wh40k.lexicanum.com/wiki/Marius_Gage#.VAsNEiggMWI">Chapter Master Marius Gage</a> (1st Chapter Master
of the Ultramarines). Another thing to note is that tournaments are strict on
what you see is what you get - ie the brilliant Terminator version would not be
allowed.</span><span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Times; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><o:p></o:p></span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDqbue69HU-fl7Zu31KnpX4WCO4Be1s4J_sk4i_-TXAEiAUWzH1qGESS867zigXjPWHHvXpL1BIn9OCrqh9E5szUk7Yadwk55-OAE0Za2HZTl1sJT61FAiDqZXk0-1FZ_GlGqwvQtmyS6R/s1600/IMG_3831.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: left;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDqbue69HU-fl7Zu31KnpX4WCO4Be1s4J_sk4i_-TXAEiAUWzH1qGESS867zigXjPWHHvXpL1BIn9OCrqh9E5szUk7Yadwk55-OAE0Za2HZTl1sJT61FAiDqZXk0-1FZ_GlGqwvQtmyS6R/s1600/IMG_3831.jpg" height="400" width="272" /></a></div>
</span><span class="Apple-style-span" style="font-family: Calibri;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKEjfOOd4GjwXXfUkjBf93EXbs_1oqkOwJmKrrSG79FVsvyiOKUwuFEXkD7JugmJpjCoT9-1qiuF7CYJfNbm4PRreysJUMtXJxkjuUhaOi-NJ9v1d5bkgU0tBCWOrRGJzdc8xNw5OhONN8/s1600/IMG_4081.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKEjfOOd4GjwXXfUkjBf93EXbs_1oqkOwJmKrrSG79FVsvyiOKUwuFEXkD7JugmJpjCoT9-1qiuF7CYJfNbm4PRreysJUMtXJxkjuUhaOi-NJ9v1d5bkgU0tBCWOrRGJzdc8xNw5OhONN8/s1600/IMG_4081.jpg" height="400" width="290" /></a></span><span class="Apple-style-span" style="font-family: Calibri;"><br /></span><span class="Apple-style-span" style="font-family: Calibri;">
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;"><br /></span></div>
<div class="MsoNormal" style="text-align: justify;">
<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt; mso-hansi-theme-font: major-latin;">Combing the Sternguard ammo hopper, the excellent
pipe roller and tuition video from <a href="http://forgeplanet.com/">Forge Planet</a> and <a href="http://www.wargamingzone.com/categories-index/">Buypainted!</a> respectively,
Ltd Ed Captain #1, some Vanguard bolt pistols cut down and some careful
greenstuff/cutting off of under piping on the fists, left this awesome
interpretation of a younger Marneus (just after receiving the Gauntlets of
Ultramar or something like that anyway - my fluff timeline could be off). The pipes were pinned and drilled with a 1mm drill and a tiny length
of paper clip metal. Being critical the pipes are pipes, not ammo feed belts. I
am limited by my own ability and I wanted a crisp finish as opposed to
attempting a sculpt I am just not able to do. That said the mock up I think works
really well pipes included. Painted up like Chapter Master Marius Gage he
should look great. Onto paint and orange glowing powerfists I think!</span><u style="text-underline: #0000EF;"><span lang="EN-US" style="font-family: Calibri;"><o:p></o:p></span></u></div>
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<span lang="EN-US" style="font-family: Times;"><o:p><br /></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBz_dnZlfmBUy_ZApY1gjp0FoSEPKi367PUL9BM20b0NIJtppcwn1_UcpvPtLWBKbv8rqZmv7-fu8t6188e61LVxD6AXxZ3xd9OYCtryeBgqH8Hz_xCqBRiJ7LaIQCkqTocoJXdckk3hCf/s1600/IMG_4080.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBz_dnZlfmBUy_ZApY1gjp0FoSEPKi367PUL9BM20b0NIJtppcwn1_UcpvPtLWBKbv8rqZmv7-fu8t6188e61LVxD6AXxZ3xd9OYCtryeBgqH8Hz_xCqBRiJ7LaIQCkqTocoJXdckk3hCf/s1600/IMG_4080.jpg" height="400" width="258" /></a></div>
</span><span class="Apple-style-span" style="font-family: Calibri;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinXrkWJw872LhcXlZtPbSnXMMkZberEQ6FzHKA8hmD21BvTNmLj77SF6zhw_z0U0lF7mDmILfBzk5_4XgAHnv72KDGfnDXbnSmqN4zyn8jFddqik_l2ZNiv4INI8eIHOnoEHx7L5cJx_gm/s1600/IMG_4079.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinXrkWJw872LhcXlZtPbSnXMMkZberEQ6FzHKA8hmD21BvTNmLj77SF6zhw_z0U0lF7mDmILfBzk5_4XgAHnv72KDGfnDXbnSmqN4zyn8jFddqik_l2ZNiv4INI8eIHOnoEHx7L5cJx_gm/s1600/IMG_4079.jpg" height="400" width="305" /></a></span><span class="Apple-style-span" style="font-family: Calibri;"><br />
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<span lang="EN-US" style="font-family: Calibri; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt;"><br /></span></div>
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<span lang="EN-US" style="font-family: Calibri; mso-bidi-font-family: Calibri; mso-bidi-font-size: 16.0pt;">In summary I hope my articles
will be of use/interest to some. If not, I certainly enjoy putting down my
thoughts on things and getting thoroughly immersed in something completely
separate to work. I am interested to hear people's feedback and will get more
stuff up in the next few days. HTB.</span><u style="text-underline: #0000EF;"><span lang="EN-US" style="color: #0000ef; font-family: Times; font-size: 16.0pt; mso-bidi-font-family: Times;"><o:p></o:p></span></u></div>
<!--EndFragment--></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-42076826551196960602014-06-26T09:01:00.001-07:002014-06-26T09:01:25.045-07:00Sternguard Squad (2) complete, Magnetized Combi-weapons and WIP<div dir="ltr" style="text-align: left;" trbidi="on">
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Another squad now complete at
last! I fell into the trap of
having too many projects on the go but have stuck to my 1750 list and continue
to work down it. They have come
out really well and the tiny magnets have worked great. I can now come back later and add any
combi-weapon I choose based on play testing. It also allows me to swap with Sternguard Squad 1 so I can
have a no combi-weapons team, or loads of combi-weapons or a complete mixture.<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5iwVjFSXelCdRgSHqSh2z6BsOIpcmau1vtwkhyz-VPKwqbh__IllYDm_bydwS4c265Y3tvmtQjqzuHOPpj9ruiYWa-Oh1nKNHakCXMY0pny0bF2AC7BsPcenqD5QueH1Jz8m5rsdC6zJ2/s1600/image+(10).jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5iwVjFSXelCdRgSHqSh2z6BsOIpcmau1vtwkhyz-VPKwqbh__IllYDm_bydwS4c265Y3tvmtQjqzuHOPpj9ruiYWa-Oh1nKNHakCXMY0pny0bF2AC7BsPcenqD5QueH1Jz8m5rsdC6zJ2/s1600/image+(10).jpeg" height="480" width="640" /></a></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The new wrist mounted weapons
mean it is far easier to magnetize the wrist joints.<span style="mso-spacerun: yes;"> </span>I use a 3mm x 1mm diameter magnet in the wrist and a 2mm x
2mm diameter magnet in the weapon hand.<span style="mso-spacerun: yes;">
</span>You have to be very careful drilling out the 2mm magnet in the hand but
it can be done.<span style="mso-spacerun: yes;"> </span>They marry up very
well – only issue is getting the paint to stick to the surface of the
magnets.<span style="mso-spacerun: yes;"> </span>Even if it does chip off
it doesn’t matter, it cannot be seen.<span style="mso-spacerun: yes;">
</span>I may use these magnets on my next special weapon marine so I can select
whichever weapon is required.<span style="mso-spacerun: yes;"> </span>I
need to make more ‘filler’ marines and add another Tac squad in due course.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;"><o:p><br /></o:p></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4TqApwHr_3m7VKDMJYucjdHgicWLWD78xjaU3qLzZmayfAQoiZbM1Z_wkqPckwMH7jvKQ6fFw58JKAF54jFdbfbJ-3HeYTdmV_UT8LuRcAXEJsqaYTm-OW41sC9wZyS-c2VNxklgV1hi-/s1600/image+%25286%2529.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4TqApwHr_3m7VKDMJYucjdHgicWLWD78xjaU3qLzZmayfAQoiZbM1Z_wkqPckwMH7jvKQ6fFw58JKAF54jFdbfbJ-3HeYTdmV_UT8LuRcAXEJsqaYTm-OW41sC9wZyS-c2VNxklgV1hi-/s1600/image+%25286%2529.jpeg" height="150" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdbPClym7r-5v50ZsJVVwvGhfbbXCk1O3rkO0IBG3ux0lA9JGVYesr7QEgXgyA2otagl6EMbMyLQrUDOv5WNwjqaIFcOCSDqiEaQ0bT5afaq3ARGku1NSPNFqt7eySUPi8nn-1yA3Ty68r/s1600/image+%25285%2529.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdbPClym7r-5v50ZsJVVwvGhfbbXCk1O3rkO0IBG3ux0lA9JGVYesr7QEgXgyA2otagl6EMbMyLQrUDOv5WNwjqaIFcOCSDqiEaQ0bT5afaq3ARGku1NSPNFqt7eySUPi8nn-1yA3Ty68r/s1600/image+%25285%2529.jpeg" height="240" width="320" /></a></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;">The heavy flamer model I think
looks great.<span style="mso-spacerun: yes;"> </span>I am yet to try it
out in play but it looks good and that’s enough sometimes.<o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;">Took this picture of the desk
yesterday – managed to clear some of the back log but check out today’s
picture.<span style="mso-spacerun: yes;"> </span>Desk filled right back up
with more hobby to finish!<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
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<span lang="EN-US" style="font-family: Calibri; mso-ascii-theme-font: major-latin; mso-hansi-theme-font: major-latin;">This final picture is a bit of an
update on my 1750 list. Its not finished
and more for me – I am close just need to keep going and grind out final few
models (2 Techmarines and 2 Stormtalon Gunships). Luckily they are quite different to blue infantry so I expect
these will come up quite quickly.
Thanks for checking my page out.
HTB. <o:p></o:p></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1tag:blogger.com,1999:blog-4695219809451494322.post-27202542452434134112014-05-18T15:46:00.001-07:002014-05-18T15:46:15.952-07:00Ultramarines Chapter Master<div dir="ltr" style="text-align: left;" trbidi="on">
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<span class="Apple-style-span" style="font-family: Calibri;"><b><u><br /></u></b></span></div>
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<span style="font-family: Calibri;">This is my new Chapter Master
model.<span style="mso-spacerun: yes;"> </span>He is made up of bits from
the Limited Edition Captain model </span><span style="font-family: Symbol;"><span style="mso-char-type: symbol; mso-symbol-font-family: Symbol;">#</span></span><span style="font-family: Calibri;">2, Vanguard bits, Sternguard bits and the Masters of
the Chapter Storm Shield.<span style="mso-spacerun: yes;"> </span>He has
come out as well as I could have hoped for.<span style="mso-spacerun: yes;"> </span>There were 5 major parts to work on; the body, the hammer,
the shield, the banner and the cape.<span style="mso-spacerun: yes;">
</span>All have come out pretty well and combine to make a strong centrepiece
model to protect Tigurius and work alongside my 2 Sternguard Sqauds.<o:p></o:p></span></div>
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<a name='more'></a><span class="Apple-style-span" style="font-family: Calibri;"><br /></span><br />
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<span style="font-family: Calibri;">The thunder hammer blending was
done using an airbrush.<span style="mso-spacerun: yes;"> </span>The
colours used were VMA Mahogany in the centre initially, then working out Evil
Sunz Scarlet, Troll Slayer Orange and Flash Gitz Yellow.<span style="mso-spacerun: yes;"> </span>The ends were highlighted very softly
using VMA White.<span style="mso-spacerun: yes;"> </span>Watered down
Bloodletter Glaze pulled it altogether.<o:p></o:p></span></div>
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<span class="Apple-style-span" style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheVa7n0h81BB4Mt1lGTPQ00GX67RPAUm9g1rRkNdMpvr7qAKOPPVwa_vjYyrnEBU6Y8M4S9iTVblxYiLIUh05NWEmxEOq43ZC308ouHZC9yhiJU-iMoNZCxCXFXcI7NazRVGy6peDIXd62/s1600/IMG_3828.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheVa7n0h81BB4Mt1lGTPQ00GX67RPAUm9g1rRkNdMpvr7qAKOPPVwa_vjYyrnEBU6Y8M4S9iTVblxYiLIUh05NWEmxEOq43ZC308ouHZC9yhiJU-iMoNZCxCXFXcI7NazRVGy6peDIXd62/s1600/IMG_3828.jpg" height="320" width="248" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0dAq9ySpQurIi1mjc9LI8c6khUeJRzoHJhd4DKPvGjcvGPv0BMfLmMIi6ZMJ7-wH54y8MYYlULElBpU3r53PJLIK1HlTAGLfFKsMDsw5BK-jfmemmRwSsk0BB16Ih6fSos7IZcoLyb5n/s1600/IMG_3834.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEii0dAq9ySpQurIi1mjc9LI8c6khUeJRzoHJhd4DKPvGjcvGPv0BMfLmMIi6ZMJ7-wH54y8MYYlULElBpU3r53PJLIK1HlTAGLfFKsMDsw5BK-jfmemmRwSsk0BB16Ih6fSos7IZcoLyb5n/s1600/IMG_3834.jpg" height="400" width="300" /></a></span></div>
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<span style="font-family: Calibri;">The cape uses the progression
directed by GW; Khorne Red, Crimson Carbourg Wash, Khorne Red again then a few
changes from here – Memphiston red followed finally by Evil Sunz Scarlet.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">The banner allowed me to try out
non-metallic colour painting.<span style="mso-spacerun: yes;"> </span>I
opted to do the cape trim and banner elements using this technique.<span style="mso-spacerun: yes;"> </span>I don’t know where to start with
describing this.<span style="mso-spacerun: yes;"> </span>I ended up using
lots different mixes of Agrax Earthshade wash, Screaming Skull, Flash Gitz
Yellow, Zandri Dust and Bestial Brown.<span style="mso-spacerun: yes;">
</span>It has come out ok and it is something I will look for opportunities to
roll out on future projects.<span style="mso-spacerun: yes;"> </span>This
being my first try ever, I am generally happy with the end result.<o:p></o:p></span></div>
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<span class="Apple-style-span" style="color: black;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZbPN1qwdxLC_C-pUjD4TOP-dXHY2nAKNoRc92s68hKdLHrsQaAkghVxaIfc2ltmDvHkZBPrCerqietGXF1KOElk1LuCE5pi0XD14Jsjnsvom8HvDslm_XyFdwrM-k417GxCxPUkJMRuiK/s1600/IMG_3826.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZbPN1qwdxLC_C-pUjD4TOP-dXHY2nAKNoRc92s68hKdLHrsQaAkghVxaIfc2ltmDvHkZBPrCerqietGXF1KOElk1LuCE5pi0XD14Jsjnsvom8HvDslm_XyFdwrM-k417GxCxPUkJMRuiK/s1600/IMG_3826.jpg" height="400" width="300" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJitm0H_7OS50MXCc841bALOeggeA-2_hXe1qW3uLQcm6Udy5Or8b24oRFp_HPPbKjcveQK8abZKK2Zq8u08RkpepMVlJr27iChJDrIqj5bm7Nx-4p6lJTWVNNBpiRh9SUQVbNBM6oDxd/s1600/IMG_3836.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkJitm0H_7OS50MXCc841bALOeggeA-2_hXe1qW3uLQcm6Udy5Or8b24oRFp_HPPbKjcveQK8abZKK2Zq8u08RkpepMVlJr27iChJDrIqj5bm7Nx-4p6lJTWVNNBpiRh9SUQVbNBM6oDxd/s1600/IMG_3836.jpg" height="320" width="240" /></a></span></div>
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<span style="font-family: Calibri;">The rest I think is fairly self-explanatory
– GW Dawnstone, GW Admin Grey and Vallejo Liquid Gold Old Gold across much of
the model.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">This is bar far and away one of
the strongest combinations for a Chapter Master in the game (until 7<sup>th</sup>
ruins him?? – hopefully not!). I
hope you like my version of this particular build. More Sternguard next.
HTB.<span class="Apple-style-span" style="color: #1a1a1a;"><o:p></o:p></span></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com2tag:blogger.com,1999:blog-4695219809451494322.post-17790814974011121382014-05-16T15:21:00.000-07:002014-05-18T15:51:17.284-07:00Ultramarines 1000pts, Army Lists and the distractions along the way! (At last!..)<div dir="ltr" style="text-align: left;" trbidi="on">
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<span style="font-family: Calibri;">Here are some shots of everything
I have finished since Apr 2013.<span style="mso-spacerun: yes;">
</span>1000pts would have come up sooner but things inevitably caught my eye
(the Glaive, the Scorpion, the Falchion and Terminators – most of which still
unfinished!! Terrible ><).<span style="mso-spacerun: yes;"> </span><o:p></o:p></span><br />
<span style="font-family: Calibri;"><span style="mso-spacerun: yes;"><br /></span></span>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp16OSOpoe3tat1MW7WjhiArEm43xGARWyPK7oKR5zbXzzzUpOhQevS748fYIQKSTndcLSCN-hZ2qKKdzsm8awH1_KoAMVFVLgRxaI43mN8ylMIQ2UWtywPwuZcUYmH8BDCJRslNdWyEXa/s1600/IMG_3805.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjp16OSOpoe3tat1MW7WjhiArEm43xGARWyPK7oKR5zbXzzzUpOhQevS748fYIQKSTndcLSCN-hZ2qKKdzsm8awH1_KoAMVFVLgRxaI43mN8ylMIQ2UWtywPwuZcUYmH8BDCJRslNdWyEXa/s1600/IMG_3805.JPG" height="352" width="640" /></a></div>
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<span style="font-family: Calibri;">The look and feel when set out
like this is pretty realistic or as realistic as a Space Marine paint scheme
can be if you see where I am coming from.<span style="mso-spacerun: yes;">
</span>The models set out look like a lot of the pictures Forge World produce
(the ones that look like film action shots, only not quite the same quality).<o:p></o:p></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFcrEwpO9oZEdr7XdqfjIUGfJgrvnThjGTL7VLDQKMnMumdu_sty3Ctx69e6hNQRj3cbI7AnBzJ4HHChpPnXLAnpGyQKWQ66GHtK8NNtKePZ5YH5H98rUzAXwKhkc4kCaxADSza-iiGnYy/s1600/IMG_3812.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFcrEwpO9oZEdr7XdqfjIUGfJgrvnThjGTL7VLDQKMnMumdu_sty3Ctx69e6hNQRj3cbI7AnBzJ4HHChpPnXLAnpGyQKWQ66GHtK8NNtKePZ5YH5H98rUzAXwKhkc4kCaxADSza-iiGnYy/s1600/IMG_3812.JPG" height="480" width="640" /></a></div>
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<span style="font-family: Calibri;">The Grey and Gold that appears
throughout the Army add some great extra colour to the blue and I will keep
this going.<span style="mso-spacerun: yes;"> </span>I thought about
changing the Land Raider somehow but actually I think it works fine even though
it is just blue.<span style="mso-spacerun: yes;"> </span>Most of the
infantry is just blue and they look good.<o:p></o:p></span></div>
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<span style="font-family: Calibri;">My list at 1000pts is as follows:<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">Tigurius<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">10 Tactical Marines (Lascannon,
Flamer, Combi-Flamer) – Drop Pod <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">10 Tactical Marines (Lascannon,
Flamer, Combi-Flamer) – Drop Pod <o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">5 Sternguard (3 Combi-meltas) –
Drop Pod<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">5 Devastators – 4 Plasma Cannons<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">Aegis Defence Line<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">Quad Gun<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">So what next?<span style="mso-spacerun: yes;"> </span>Well I am already playing at 1500pts
and enjoying some success with the Ultramarines.<span style="mso-spacerun: yes;"> </span>Here’s how that will look – I use the Land Raider to bring
up more points fast for now and in fairness it performs pretty well.<span style="mso-spacerun: yes;"> </span>This list also shows what I am working
on next in italics:<o:p></o:p></span></div>
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<br /></div>
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<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">Chapter Master</span></i><span style="font-family: Calibri;">;
Shield Eternal, TH, Auspex, Artificer Armour<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">Tigurius<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">10 Tactical Marines (Lascannon) -
Rhino<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">10 Tactical Marines (Flamer, Combi-Flamer)
– Drop Pod <o:p></o:p></span></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">5 Scouts<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">5 Sternguard (3 Combi-meltas) – Drop
Pod<o:p></o:p></span></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">5 Sternguard</span></i><span style="font-family: Calibri;">
(2 Combi-flamers) – Drop Pod<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">Stormtalon Gunship</span></i><span style="font-family: Calibri;">
(Skyhammer Missiles)<o:p></o:p></span></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">Stormtalon Gunship</span></i><span style="font-family: Calibri;">
(Skyhammer Missiles)<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">Thunderfire Cannon<o:p></o:p></span></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><span style="font-family: Calibri;">Thunderfire Cannon<o:p></o:p></span></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<span style="font-family: Calibri;">Not much point talking tactics as
7<sup>th</sup> in bound, but this works pretty well – lots of fun stuff I can
do with Gate of Infinity and the other Divination powers.<span style="mso-spacerun: yes;"> </span><o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
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<span style="font-family: Calibri;">Not only does it look nice, it is
starting to play pretty well to which is great. I hope it carries across into 7<sup>th</sup>! HTB.</span><br />
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<span style="font-family: Calibri;"><br /></span></div>
<span style="font-family: Calibri;"><span class="Apple-style-span" style="color: #1a1a1a;"><o:p></o:p></span></span></div>
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HTBhttp://www.blogger.com/profile/12954218244231797094noreply@blogger.com1