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Tournament Report: Ultimate Commander X (UK) – 20 Custodes Jetbikes, 9 Carnifexes, Magnus, Morty and more!

Last weekend I attended the tenth competitive Ultimate Commander tournament run at 4tk Gaming in Colchester, Essex UK.   This event was compact at around 30 players but was surprisingly hard fought. Several capable players attended (ETC, England team backgrounds) with locals bringing out their strongest lists (20 Custodes Jetbikes and Morty/Skarbrand/Magnus super-friends to give you a feel!). 
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Tale of One Gamer: Pure Primaris update

My Primaris Army is taking shape and whilst incomplete, it has been tested in two tournaments – GW’s Heat 2 and the Derby based Blood and Glory back in 2017.   Whilst Primaris are good, there are some significant gaps in capability.   I am really enjoying the new models, the building and the painting.   I am pleased to say certain elements perform really well.   In this article I hope to showcase some progress made in part-one, and some of the sneaking ahead I had to do to make competitive lists function.

Tale of One Gamer: Pure Primaris part 1

There is no getting round the fact the new release for the Space marines has been fantastic, just fantastic, huuuuge some may say... I digress. In my next few articles I plan to complete my own take on Tale of Four Gamers running in White Dwarf, to get a table-top ready, pure Ultramarines Primaris force up and running.   This first article will talk through the thinking that went in to organising the project and some of the early build. The new boxed starter sets and easy build kits make for great value. Using retailers like 4tkgaming that offer significant % discounts, the savings begin to stack really quickly. Selling-off the Deathguard side of the box also helps. To focus my purchases I chose to write a list that covered what I would need to run 2 detachments (a battalion and auxiliary detachment of some sort). This would provide a frame I can add to next year.  The list also tries to tick off the common Tale of Four Gamers challenges; HQs, mandatory troops choic

House Cadmus Imperial Knights

This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there! Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done.  To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry. This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time.  There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on... 1. The Metal Skeletons: Army Painter Silver Rattle Ca

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty. The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!) Initial Thoughts  Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army. T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see

Space Marine Redemptor Dreadnought Points Analysis

I have promised Rob ( Spikey Bits ) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the Long War and Forge the Narrative ) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes... Initial thoughts It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway.  One concern (demonstrated in the Table Top Tactics video) is the degrading effect and impact on shooting once it goes to half health.  He

Get your Free Space Marines! Well sort of…. Space Marine Initial Ideas.

There are some really interesting new formations coming out of the new Space Marine Codex.   Clearly some of the Chapter tactics, Librarian formations and the Land Raider ‘walls of death’ are drawing some attention.   But look over the lowest common denominator at your peril.   The humble Marine and his workhorse transport have been and always will be at the core of your list and GW is ramming that home with the new Demi-Company.