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Ultramarines Super Heavy Falchion Tank

Finally finished the Falchion and another model in line with the core theme of the blog.  I picked this up back in March at the Forge World open day, with a view to have it finished before wider release... anyway...  it's done now.  The techniques involved are covered in the Glaive tutorial.  This time around I have tried to apply some of the pointers and tips passed on from Matt Murphy-Kane and Mark Bedford from not only Warhmmer Fest, but the FW open day to.

WIP: Falchion and Stormtalons

Just a few snaps of what I am working on ready for Saturday and AOP.  Getting there...but not much time left and it still feels as though there is a lot to do!

Warhammer Fest 2014 (or Forge World Open Day 2.0 ...)

Warhammer Fest was good.  Forge World (FW) owned the show.  Games Workshop (GW) suffered in comparison because they cannot discuss upcoming releases and run a different business model to FW.  We had a good day because we planned early in the queue, saw 4 Forge World Pods back to back and we got seminar tickets early in the day for the Forge World discussion.

Ultramarine Terminators

The Terminators are finished at last!  Can't remember when these things first got primed and based but my goodness it was a long time ago.   They have come out really well; there is however a few things I am not as happy with as I would like.  The varnish ran out and did not give the sealed coverage I require in my gloss varnish/oil wash process.  Some areas are a little stained where the wash could not be removed correctly.

Limited Edition Marneus Calgar

Marneus is complete.  He has come out really well and sits nicely alongside Marius Gage (my TH/Shield Eternal Chapter Master).  The combined limited edition Space Marine Captains have come together brilliantly with some help from the pipe roller. 

Too much WIP!

Something that I am sure a lot of hobbyists have suffered from is having too much on the go at one time. I have talked about it before but still find myself falling into the trap of stocking up too many kits and wanting to build/paint far too much in too short a period of time. It's gotten so bad that it is actually hindering my ability to blog on stuff because I am not finishing things and getting distracted by the latest successful game test. Here is a run down of where I think I am going wrong. 1.  Play testing the latest good idea and then wanting to paint that to the standard of everything else in quick time. In other words, inability to stick to one list for an extended period. 2.  If find airbrushing more satisfying than brush work at the moment.  Not completing one project before starting the next. 3.  Taking on too much.  Articles, mock up builds to allow gaming, my first commission for someone and getting in more games ...

Double Ultramarines Thunderfire Cannon and Techmarine

Managed to get the Techmarines completed at last!  Pretty happy with the final look and feel of each unit.  Most of the techniques for painting these can be found in previous articles.  What I will say is their performance in games has been outstanding.  From vehicles, massed troops, important characters, these 2 cannons have laid waste to huge chunks of opposition armies.  Thundefire cannons are top of my list right now in terms of getting on the roster once all my troops choices are in place.