Skip to main content

Ultramarines Forge World Rhino/Razorback



This is my completed Rhino/Razorback with magnetized hatch for my first tactical squad.  I know they are not particularly popular vehicles but I am looking to build up a company this year and want a good few Rhino/Razorbacks/Drop pods to cover the fluff side of things.  I am very pleased with the final outcome and will talk through what's changed and come on since Part 2 posted a month or so ago.







As was the case with the Land Raider, I used Medow Arts (see Facebook/Youtube) paint scheme on the headlights to get a better OSL final outcome.  I combined it with the headlamps available from Forgeplanet and followed Buypainted!'s YouTube tutorial on how to install them.  Initially I went for the glass, transparent look but didn't feel this blended in well with the yellow and red so re-did the lights again to what you see in the model.  I also applied the red to yellow OSL effect on the heating vents.





With the headlamps complete I applied the oil wash across the miniature using white spirit and black Mig Abteilung Oil paint.  Next came brushing Vallejo Pigments onto rust and muddy areas of the tank.  This stage was done to taste, and helped blend some of the earlier chips I painted on the model.




Using AK Streaking Grime and rust effects I also managed to add more elements of dirt/corrosion, again adding to final finish.  The final bit of weathering consisted of painting a transition of VMA Hemp, through VMA Sandy Brown to VMA Olive Drab down the sides of the tracks to blend in the Sandy Paste I applied I in the very early stages of construction (see MAC'sYoutube channel).  It has tied everything together really nicely.



So here are some more shots of the finished model and all the extra bits.  Any suggestions on what to improve or what could be done better would very helpful.  Terminators coming up followed by a Stormraven.  HTB.











Comments

  1. Very cool HTB. Head lights look much better, warmer works. First time I've seen vents done like that, think I'll give it a try when I start painting my hawk lords vehicles. Streaking grime n mig oils are awesome aren't they? Overall it's great, but one thing it needs to finish it off, the tracks n wheels need some dirt n weathering pigments, they just a tad too clean. Mig oil stain looks nice in you're wheels too(sparingly). I'm very impressed with how this has progressed.

    ReplyDelete
  2. Thanks LinZ - I will look to strike a balance between the tracks on this Rhino and the previous Land Raider on the next tank.

    ReplyDelete

Post a Comment

Popular posts from this blog

House Cadmus Imperial Knights

This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there! Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done.  To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry. This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time.  There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on... 1. The Metal Skeletons: Army Painter Silver Rattle C...

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty. The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!) Initial Thoughts  Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army. T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see...

Ultramarines Super Heavy Falchion Tank

Finally finished the Falchion and another model in line with the core theme of the blog.  I picked this up back in March at the Forge World open day, with a view to have it finished before wider release... anyway...  it's done now.  The techniques involved are covered in the Glaive tutorial.  This time around I have tried to apply some of the pointers and tips passed on from Matt Murphy-Kane and Mark Bedford from not only Warhmmer Fest, but the FW open day to.