Skip to main content

Ultramarines Forge World Glaive Super Heavy Tank WIP

And this then would be the second project.  I have planned out my first 1500pts and would like to hit that before branching off and adding to the Army…that said I couldn’t resist leaving this lying around any longer and got cracking.


The first stage saw me make sure I had all the bits and that there were no poorly formed parts, or anything broken.  Then came the tedious but essential job of stripping the parts from the casting blocks, sanding them all down, finishing with a wash in hot soapy water to remove any excess release agent from the construction process back in the factory.  The water must not be too hot or you will deform the parts – if you can put your hands in the water comfortably then the temperature is not too hot for the resin. 







This stage was a real pain as it took ages and wasn’t much fun.  The release agent was particularly thick and difficult to get off on this kit.  It must all come off otherwise the under coat will pool and not stick to the resin correctly, messing the whole model up before you get anywhere.  If the parts are shiny in the light and not a dull matt grey, then there is still release agent on it – more scrubbing required…

When construction started I could see that the hardship with the release agent wasn’t all for nothing and the thing started to come together nicely.  There were some large gaps in the hull that I filled with Vallejo Plastic putty (sanded down to make it smooth the next day) but I had no issues with the tracks unlike a lot of other people who have had massive issues with the Spartan and Fell Blade.


A few parts had to be bent straight – to do this you need some very hot water and coarse hands!  Failing that use tongs or tweezers to lift the parts in and out of the hot water.  After a few seconds the parts will soften allowing you to bend them into line.  Run these under the cold tap once you are happy you have your part in the right shape and they should stay corrected.  The biggest part I had to do this on was the Pulsar on the Eldar Scorpion – it just took a bit longer to heat up but the technique works well.  Don’t be too forceful however – parts will snap.


My weathering process involves covering the track with Sandy Paste before priming to ensure the mud fits seamlessly with the weathering process later on (see the Rhino blog).  This was stippled on using an old brush.  The kit was undercoated with Vallejo Grey Primer.  Pre shading and pre highlights were completed with VMA Black and White.  The engine exhausts were painted with VMA Armor Brown ready for black pigments later on.  Roll on tomorrow and the main colours.

Comments

Popular posts from this blog

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty.

The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!)

Initial Thoughts 

Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army.

T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see the poi…

Grey Knights: Nemesis Dreadknights

I have painted something not blue for the first time in years!  These have come out very well and I had some real success using the Tamiya Clear plaints to get some great metallic finishes on some of the surfaces.  The Blue Sword effect Kenny uses on Next Level Painting worked a treat. I hadn't used P3 paints until he recommended them; they went into the airbrush no problem, giving some great results.


Space Marine Redemptor Dreadnought Points Analysis

I have promised Rob (Spikey Bits) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the Long War and Forge the Narrative) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes...

Initial thoughts

It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway.  One concern (demonstrated in the Table Top Tactics video) is the degrading effect and impact on shooting once it goes to half health.  He needs a C…