Skip to main content

Ultramarines Forge World Rhino/Razorback WIP

Ultramarines Forge World Rhino/Razorback WIP

With the first of my 10 man tactical squads for my 1000pts Ultramarines Army complete, it took little convincing to revert back to armour, looking to build a battle field taxi for them.  I will do a separate post on the second squad having used the first squad to refine the way I plan to paint all the infantry for this force.

I am trying to build a 35k Ultramarine force – I really like the new CSM releases (the Sternguard and Hunter/Stalker) and want to be able to include the Forge World Heresy designs as well.  The new tactical marines are great but I don’t want to go down the road of full Heresy or full 40k… anyway.  In short I want to mix the elements of GW I like with the FW stuff.  The best way I can make this work in my opinion is experimenting with paint schemes. 

I really like the grey Razorback that pops up in the old codex and on the back of the Razorback box.  I don’t know the background to why grey is used but I have seen Land Raider designs using it as well.  I think a mixture of some vehicles/infantry with grey panels in the design will do 2 things; 1. Give me a unique spin on your typical Ultramarine paint scheme and 2. Meet the 35k theme I am looking for.

With that in mind, I got to work.  I bought the Razorback kit so I could build both a Rhino and Razorback.  I bought 3mm diameter x 1 mm deep magnets (First4Magnets) and some plasticard to enable interchangeable fits.  Forge Planet provided me with an extra turret mount, letting me build both Lascannon and Heavy Bolter fits for the model.  Buypainted! does an excellent tutorial on his youtube page on magnetising Rhino hatches.

So on with painting.  VMA Ivory and Sandy brown shading produced a simple and effective interior colour scheme.  Mixing brown and black together and using a little sponge for stippling helped weather the interior.  Transfers from the sheet provided in the kit were applied.

The model was then protected using Vallejo Satin Varnish and given an oil wash of brown/black Mig Abteilung oil paint and white spirit.  The seats were painted VMA tank brown.

The control panel was painted VMA US dark green and highlighted/osl’d with VMA Camo Light Green, then Camo Light Green and some white.  The bolter metal parts were painted with VMA Steel then washed with GW Nuln Oil.

I am really pleased with the direction the model is going thus far.  The next step will see pigments added to the floor and work on the outside begin. 

Interested to hear any feedback on how you think it is going, what people think about my 35K grey/blue Ultramarines idea and also happy to provide further detail on any of the stages.


  1. Got some nice looking tanks there mate. I haven't airbrushed in over 15 years, just about to pick it up again after spending a stupid amount of money on a sweet set up. Buy painted definitely has some sweet tutorials but you should also check out orcpainternerd n awesome paint job, I've picked up some cool ideas from them.

    How long have you been brushing for? Your eldar stuff

  2. Sorry, your eldar stuff looks awesome. I'll be keeping an eye on your progress.

    Happy painting.

  3. LinZ - firstly thank you for my first blog comment :) Awesome Paint Job and OPN are 2 channels I have also watched heavily over the last month and I agree some really good stuff in there, especially on the AK Streaking Grime effects which I hope to use on this tank and the next few projects coming up. At the moment I am sat on a Contemptor Dreadnought, a Demios Predator, A Stromraven Gunship, a Fire Raptor Gunship and a Glaive..... The blog will hopefully fill up quite a bit over the coming weeks!

  4. Cool, I'll look forward to seeing them. Got abit on your hands there eh? My cupboards completely overrun by orks waiting to be done. I'm looking at that streaking grime too, it's hard finding cheap suppliers for some things here in oz.


Post a Comment

Popular posts from this blog

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty.

The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!)

Initial Thoughts 

Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army.

T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see the poi…

Space Marine Redemptor Dreadnought Points Analysis

I have promised Rob (Spikey Bits) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the Long War and Forge the Narrative) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes...

Initial thoughts

It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway.  One concern (demonstrated in the Table Top Tactics video) is the degrading effect and impact on shooting once it goes to half health.  He needs a C…

Tale of One Gamer: Pure Primaris update

My Primaris Army is taking shape and whilst incomplete, it has been tested in two tournaments – GW’s Heat 2 and the Derby based Blood and Glory back in 2017. Whilst Primaris are good, there are some significant gaps in capability.I am really enjoying the new models, the building and the painting.I am pleased to say certain elements perform really well.In this article I hope to showcase some progress made in part-one, and some of the sneaking ahead I had to do to make competitive lists function.