Skip to main content

Ultramarines Drop Pods


All three drop pods are now complete.  Happy with the look and feel of them.  I think they fit in well with the Army and have served me well in the last few games.  I need to get better at the burn/re-entry marks made using the airbrush but that aside I think they are all good. 






They grey panels have come out really well.  The Forge World bits add some interest to what are big faceless models otherwise. 


The striping and internal paint scheme has come out as planned.  It is a lot of work however for 105pts worth of models!



Tamiya tape really helped do the striping.  That said it was an epic tape job to get it all done.  The magnets have also worked really well and stop the doors dropping down.






More Sternguard up next and a Chapter Master!

Comments

  1. These came out wonderfully. I do agree, it is a ton of work for a small point value of models...but drop pods always look suitably epic on a table. Proxy's don't do them justice...maybe it's the old dawn of war player in me...but drop pods flinging down from the sky is something that gets every marines heart thumping.

    The grey panels work fantastically with the blue. Really well done.

    ReplyDelete
  2. Thanks very much - the Dawn of War player should like my latest post then :)

    ReplyDelete
  3. Sorry but I'm stealing your grey idea for my ultras. Superb finish fella

    ReplyDelete
  4. Glad you approve :) Having another colour makes the scheme a little more interesting. Plus shades of grey through an airbrush are easy to achieve and provide good results. The Greys I used were Vallejo Model Air 50:50 German Grey (71.052) and Light Grey (71.050). Highlights were made using just Light Grey, shades with just German Grey. Thanks for commenting. Good luck!

    ReplyDelete

Post a Comment

Popular posts from this blog

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty.

The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!)

Initial Thoughts 

Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army.

T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see the poi…

Grey Knights: Nemesis Dreadknights

I have painted something not blue for the first time in years!  These have come out very well and I had some real success using the Tamiya Clear plaints to get some great metallic finishes on some of the surfaces.  The Blue Sword effect Kenny uses on Next Level Painting worked a treat. I hadn't used P3 paints until he recommended them; they went into the airbrush no problem, giving some great results.


Space Marine Redemptor Dreadnought Points Analysis

I have promised Rob (Spikey Bits) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the Long War and Forge the Narrative) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes...

Initial thoughts

It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway.  One concern (demonstrated in the Table Top Tactics video) is the degrading effect and impact on shooting once it goes to half health.  He needs a C…