Skip to main content

Ultramarines 2nd Rhino

Here is my latest offering now I am back into some kind of routine again.  This has served as a good warm up project, having kept it slightly simpler this time around by not doing a full interior.  There is a limit to how much effort I can repeatedly put into 35pt models!



The blue and grey has come out really nicely again; the different shades of colour really come through.  I think my transitions are getting better the more I use these colours.  The OSL headlight formula is working real well and the Forge World bits add a lot of detail and character to the kit.


The paint scheme is different to the first one; each crew has license to adapt their vehicle slightly so the paint split between the grey and blue is in a slightly different place.  The third Rhino I do will also be different when I get round to it.  Whilst the split and elements of the scheme are different I feel there is still a sense of cohesion between the two and its easy to tell which Army they are from.


Cant get away from magnets... Just in case the new marine book due in a few weeks makes Razorbacks the go to vehicle again, the roof pops off for the gun turret mount (just like the first one I built).


I also did a little bit of work on the old Rhino as well, adding a Dozer Blade.  Both models are now equipped with Dozer Blades for that re-roll when passing through difficult terrain - a pretty important mod when trying to rush for last minute game objectives.



And here they are with a cheesy filter my fiancée uses to make her photos look better! HTB.



Comments

  1. Great looking stuff....you think a new SM Codex will drop in a few weeks? Wonder what sort of formations we will see?

    ReplyDelete
  2. Not sure :) but I bet somehow Dreadnoughts improve, and that they are part of a formation tax, and that Assault Squads get a big overhaul as well as Marneus Calgar (maybe...but Robute is due so could be too much to hope for). Tiggy nerfed, Grav Amps remain the same and wild card....Apothecary as an HQ choice? Will be interesting to see what comes out.

    ReplyDelete
  3. Looks like June....I am an UM player as well (you can check out my work at @kitdub). Hope they dont nerf the Thunderfire Cannon. Those are pure joy when they hit. I would love to see the Dreadnoughts get some love as well as Terminators....

    ReplyDelete
  4. Indeed, June looking likely. Sounds like the Rhino and Land Raider getting some attention. TF Cannon very strong - odd kit to buy and get hold of, so could be inline for a nerf... OR a buff.... That one on a knife edge I think because of the Finecast issues. FW are building a small Thunderfire type tracked unit due to be released at some point - they may take it on? Dreadnoughts will defo be a formation tax imo - hopefully there may be a formation where some sort of invuln save becomes an option. Who knows? :) Re-basing to 32mm biggest thing on my mind!

    ReplyDelete

Post a Comment

Popular posts from this blog

Tale of One Gamer: Pure Primaris update

My Primaris Army is taking shape and whilst incomplete, it has been tested in two tournaments – GW’s Heat 2 and the Derby based Blood and Glory back in 2017.   Whilst Primaris are good, there are some significant gaps in capability.   I am really enjoying the new models, the building and the painting.   I am pleased to say certain elements perform really well.   In this article I hope to showcase some progress made in part-one, and some of the sneaking ahead I had to do to make competitive lists function.

House Cadmus Imperial Knights

This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there! Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done.  To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry. This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time.  There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on... 1. The Metal Skeletons: Army Painter Silver Rattle C...

Space Marine Redemptor Dreadnought Points Analysis

I have promised Rob ( Spikey Bits ) at least twice now I would return to blogging but have failed miserably until now! I am on holiday and getting my ideas together to partake in my own White Dwarf "Tale of Four (one!) Gamers" style hobby challenge to get a Primaris force table top ASAP. There seems to be a gap in the market (soon to be filled by the hobby blogs and Podcasts, not least the Long War and Forge the Narrative ) so having done my own research to shape my army list, I thought I would share build ideas and the points rationale behind it. Here goes... Initial thoughts It is good - not broken, not excellent but good. Toughness 7 is a slight issue given everyone trying to focus on being able to deal with this value. Maybe 8 would have been nice. A 2+ would be too much, but T8...hmm.... we will see. I think it is good anyway.  One concern (demonstrated in the Table Top Tactics video) is the degrading effect and impact on shooting once it goes to half health.  He ...