Skip to main content

Ultramarines Devastators and Aegis Defence Line


I hit a bit of a wall with larger vehicles and turned my attention back to finishing some of my more basic units to help get up to 1000pts.  I knocked together my Sternguard, Devastators and Aegis Defence wall a few weeks ago and had the base colours all completed.  I then got distracted with the Glaive and Falchion.  Going back to something different was a good move as it made me re-visit a few techniques and do some smaller, finer work. 





The Devastators have come out ok – they could be better.  The oil wash and green OSL has not come up as well as I would have liked.  It has made me re-think what varnish I use before applying the oil wash as the Vallejo Satin varnish is not making a thick enough layer to stop the oil wash ‘sponging’ or soaking into the main paint colours.


























On the Aegis Defence wall I used Humbrol Gloss rattle can varnish.  This goes on and creates a thin (but critically thick than the Vallejo Satin) layer for the oil wash to run across.  The wash flowed far better and cleaned off far easier without damaging the paint underneath.  I will try this varnish on the Sternguard now I have used on a model (Defence Line) I am not so concerned about.



That said the Defence Line has come out really well and has some really nice details I am particularly happy with (the lighting, lens and gold double eagle symbols). 





















Hope this update is of interest to some out there!  Don’t worry about the Falchion and more interesting stuff – it is coming.  HTB.

Comments

  1. The OSL is fantastic. You are also really good at those lenses. Also like how the overall look/texture of the aegis came out. It just looks "right" for lack of more comprehensible descriptions.

    ReplyDelete
  2. I think I know what you mean :) it looks the business alongside the whole army. Mad to think I am happier with a few sections of wall than I am 5 heavy weapon guys! I may look to re-paint the green OSL on the Devs using brush work and a blue, light blue, white progression. Glad you like the wall and thanks for posting on my page.

    ReplyDelete

Post a Comment

Popular posts from this blog

House Cadmus Imperial Knights

This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there! Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done.  To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry. This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time.  There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on... 1. The Metal Skeletons: Army Painter Silver Rattle C...

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty. The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!) Initial Thoughts  Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army. T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see...

Ultramarines Super Heavy Falchion Tank

Finally finished the Falchion and another model in line with the core theme of the blog.  I picked this up back in March at the Forge World open day, with a view to have it finished before wider release... anyway...  it's done now.  The techniques involved are covered in the Glaive tutorial.  This time around I have tried to apply some of the pointers and tips passed on from Matt Murphy-Kane and Mark Bedford from not only Warhmmer Fest, but the FW open day to.