Skip to main content

Limited Edition Marneus Calgar



Marneus is complete.  He has come out really well and sits nicely alongside Marius Gage (my TH/Shield Eternal Chapter Master).  The combined limited edition Space Marine Captains have come together brilliantly with some help from the pipe roller. 









The glowing powerfirsts I think work well, but I still think some more needs done to my non-metallic metal work (iron halo on back pack).  The pipes going into the bolters under the gauntlets work superbly.  I think as a kit bash/conversion of a really iconic character goes, this has the required credibility and looks the part.  What do people think?




My Armies on Parade board is coming together.  The levels are complete and the sand/black lava is applied.  Time to base coat!  Terminators up next.  Their bases and faces are all done just need to get the main bodies all finished.  Currently I would say I am on track…for now.  HTB.






Comments

Popular posts from this blog

House Cadmus Imperial Knights

This post has been sat in my archive for far too long. I am not going to pretend it is new work - it has been up on my Instagram for some time but I thought I would show you some WIP photos and talk through some tips on making what is a very large project manageable. Hopefully of use to someone out there! Three Kinghts is a decent amount of work - but to be fair, you pretty much have an army once you are done.  To keep me motivated and to make the project achievable I broke it down into stages: 1. The Metal Skeletons 2. Panel Work 3. Bases 4. Weaponry. This approach will save you time and will help you get 3 Knights above table top quality quickly and efficiently. It won't feel like it as you go - but trust me when you reflect, you will have saved yourself some serious time.  There is also a uniformity you can't replicate from doing 1 then adding 2 later on... Take the pain and work in multiples....read on... 1. The Metal Skeletons: Army Painter Silver Rattle C...

Tale of One Gamer: Pure Primaris update

My Primaris Army is taking shape and whilst incomplete, it has been tested in two tournaments – GW’s Heat 2 and the Derby based Blood and Glory back in 2017.   Whilst Primaris are good, there are some significant gaps in capability.   I am really enjoying the new models, the building and the painting.   I am pleased to say certain elements perform really well.   In this article I hope to showcase some progress made in part-one, and some of the sneaking ahead I had to do to make competitive lists function.

Space Marine Repulsor Tank Points Analysis

So hopefully you have seen my previous thoughts on the Redemptor.  A great model. I think the Repulsor however is likely to have a much bigger impact as some of its capabilities are just down right naughty. The Repulsor has 10 weapons systems...10! I can't even see where the Storm Bolter's are meant to be on it but they are there somewhere! (I think they go above the doors but lets see when the kit comes out!) Initial Thoughts  Very good. Fly and Power of the Machine Spirit are very powerful rules - this has both. You can move and keep that 3+ to hit with Heavy weapons (but you still need to be careful of degradation ...BS still goes down). And if you get assault you can move back and fire without penalty because of Fly. Bonkers for an Ultramarine's gun line or creeping-advance style army. T8 means str 4 is wounding on 6's not 5's as is in the case with the Redemptor Dreadnought. No 2+....Land Raider needs to have something going for it, however when we see...